Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/2084
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dc.contributor.authorMERTENS, Tom-
dc.contributor.authorKautz, J-
dc.contributor.authorBEKAERT, Philippe-
dc.contributor.authorVAN REETH, Frank-
dc.contributor.authorSeidel, HP-
dc.date.accessioned2007-11-11T10:32:04Z-
dc.date.available2007-11-11T10:32:04Z-
dc.date.issued2005-
dc.identifier.citationCOMPUTER GRAPHICS FORUM, 24(1). p. 41-49-
dc.identifier.issn0167-7055-
dc.identifier.urihttp://hdl.handle.net/1942/2084-
dc.description.abstractA novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherBLACKWELL PUBL LTD-
dc.subject.otherrendering; subsurface scattering; translucency; hardware acceleration; Monte Carlo method-
dc.titleEfficient rendering of local subsurface scattering-
dc.typeJournal Contribution-
dc.identifier.epage49-
dc.identifier.issue1-
dc.identifier.spage41-
dc.identifier.volume24-
local.format.pages9-
local.bibliographicCitation.jcatA1-
dc.description.notesLimburgs Univ Ctr, Diepenbeek, Belgium. MIT, CSAIL, Cambridge, MA 02139 USA. MPI Informat, Saarbrucken, Germany.Mertens, T, Limburgs Univ Ctr, Diepenbeek, Belgium.tom.mertens@uc.ac.be kautz@graphics.csail.mit.edu philippe.bekaert@luc.ac.be frank.vanreeth@luc.ac.be hpseidel@mpi-sb.mpg.de-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.doi10.1111/j.1467-8659.2005.00827.x-
dc.identifier.isi000228048800004-
item.validationecoom 2006-
item.contributorMERTENS, Tom-
item.contributorKautz, J-
item.contributorBEKAERT, Philippe-
item.contributorVAN REETH, Frank-
item.contributorSeidel, HP-
item.accessRightsClosed Access-
item.fullcitationMERTENS, Tom; Kautz, J; BEKAERT, Philippe; VAN REETH, Frank & Seidel, HP (2005) Efficient rendering of local subsurface scattering. In: COMPUTER GRAPHICS FORUM, 24(1). p. 41-49.-
item.fulltextNo Fulltext-
crisitem.journal.issn0167-7055-
crisitem.journal.eissn1467-8659-
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