Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/2084
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | MERTENS, Tom | - |
dc.contributor.author | Kautz, J | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.contributor.author | VAN REETH, Frank | - |
dc.contributor.author | Seidel, HP | - |
dc.date.accessioned | 2007-11-11T10:32:04Z | - |
dc.date.available | 2007-11-11T10:32:04Z | - |
dc.date.issued | 2005 | - |
dc.identifier.citation | COMPUTER GRAPHICS FORUM, 24(1). p. 41-49 | - |
dc.identifier.issn | 0167-7055 | - |
dc.identifier.uri | http://hdl.handle.net/1942/2084 | - |
dc.description.abstract | A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration. | - |
dc.language | English | - |
dc.language.iso | en | - |
dc.publisher | BLACKWELL PUBL LTD | - |
dc.subject.other | rendering; subsurface scattering; translucency; hardware acceleration; Monte Carlo method | - |
dc.title | Efficient rendering of local subsurface scattering | - |
dc.type | Journal Contribution | - |
dc.identifier.epage | 49 | - |
dc.identifier.issue | 1 | - |
dc.identifier.spage | 41 | - |
dc.identifier.volume | 24 | - |
local.format.pages | 9 | - |
local.bibliographicCitation.jcat | A1 | - |
dc.description.notes | Limburgs Univ Ctr, Diepenbeek, Belgium. MIT, CSAIL, Cambridge, MA 02139 USA. MPI Informat, Saarbrucken, Germany.Mertens, T, Limburgs Univ Ctr, Diepenbeek, Belgium.tom.mertens@uc.ac.be kautz@graphics.csail.mit.edu philippe.bekaert@luc.ac.be frank.vanreeth@luc.ac.be hpseidel@mpi-sb.mpg.de | - |
local.type.refereed | Refereed | - |
local.type.specified | Article | - |
dc.bibliographicCitation.oldjcat | A1 | - |
dc.identifier.doi | 10.1111/j.1467-8659.2005.00827.x | - |
dc.identifier.isi | 000228048800004 | - |
item.fulltext | No Fulltext | - |
item.validation | ecoom 2006 | - |
item.accessRights | Closed Access | - |
item.fullcitation | MERTENS, Tom; Kautz, J; BEKAERT, Philippe; VAN REETH, Frank & Seidel, HP (2005) Efficient rendering of local subsurface scattering. In: COMPUTER GRAPHICS FORUM, 24(1). p. 41-49. | - |
item.contributor | MERTENS, Tom | - |
item.contributor | Kautz, J | - |
item.contributor | BEKAERT, Philippe | - |
item.contributor | VAN REETH, Frank | - |
item.contributor | Seidel, HP | - |
crisitem.journal.issn | 0167-7055 | - |
crisitem.journal.eissn | 1467-8659 | - |
Appears in Collections: | Research publications |
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