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http://hdl.handle.net/1942/21067
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DC Field | Value | Language |
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dc.contributor.author | VANDERMAESEN, Marijke | - |
dc.contributor.author | DE WEYER, Tom | - |
dc.contributor.author | FEYS, Peter | - |
dc.contributor.author | LUYTEN, Kris | - |
dc.contributor.author | CONINX, Karin | - |
dc.date.accessioned | 2016-05-11T10:13:02Z | - |
dc.date.available | 2016-05-11T10:13:02Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | Proceedings of the ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 | - |
dc.identifier.isbn | 9781450340311 | - |
dc.identifier.uri | http://hdl.handle.net/1942/21067 | - |
dc.description.abstract | We present Handly, an integrated upper-limb rehabilitation system for persons with a neurological disorder. Handly consists of tangibles for training four hand tasks with specific functional handgrips and a motivational game. These persons need intensive personalized therapy in order to sustain or enhance their abilities and aptitude in daily activities. Conventional approaches require intense support by a therapist or usage of expensive robots, both of which are not a sustainable model of training. Handly combines tangibles specifically designed for repetitive task-oriented motor skill training of typical daily activities with serious gaming, thus offering a comprehensive approach. A feedback mechanism guides the user and an accessible game environment stimulates individual training. We performed an initial evaluation of Handly with eight persons with Multiple Sclerosis. We show that a tangible-virtual environment for intensive upper-limb rehabilitation is feasible and that this approach is highly appreciated by the patients. | - |
dc.language.iso | en | - |
dc.rights | © 2016 ACM | - |
dc.subject.other | neurorehabilitation; occupational therapy; tangible objects; pervasive serious games; handgrip tasks | - |
dc.title | Integrating serious games and tangible objects for functional handgrip training: A user study of Handly in persons with Multiple Sclerosis | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | June 4-8, 2016 | - |
local.bibliographicCitation.conferencename | The ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 | - |
local.bibliographicCitation.conferenceplace | Brisbane, Australia | - |
local.format.pages | 12 | - |
local.bibliographicCitation.jcat | C1 | - |
dc.description.notes | Vandermaesen, M (reprint author), Hasselt Univ tUL IMinds, Expertise Ctr Digital Media, Diepenbeek, Belgium. marijke.vandermaesen@uhasselt.be; tom.deweyer@uhasselt.be; peter.feys@uhasselt.be; kris.luyten@uhasselt.be; karin.coninx@uhasselt.be | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.identifier.doi | 10.1145/2901790.2901841 | - |
dc.identifier.isi | 000390478300088 | - |
local.bibliographicCitation.btitle | Proceedings of the ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 | - |
item.validation | ecoom 2018 | - |
item.contributor | VANDERMAESEN, Marijke | - |
item.contributor | DE WEYER, Tom | - |
item.contributor | FEYS, Peter | - |
item.contributor | LUYTEN, Kris | - |
item.contributor | CONINX, Karin | - |
item.accessRights | Restricted Access | - |
item.fullcitation | VANDERMAESEN, Marijke; DE WEYER, Tom; FEYS, Peter; LUYTEN, Kris & CONINX, Karin (2016) Integrating serious games and tangible objects for functional handgrip training: A user study of Handly in persons with Multiple Sclerosis. In: Proceedings of the ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016. | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | Research publications |
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File | Description | Size | Format | |
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handly-vandermaesenetal-dis2016.pdf Restricted Access | Published version | 915.71 kB | Adobe PDF | View/Open Request a copy |
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