Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/21067
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dc.contributor.authorVANDERMAESEN, Marijke-
dc.contributor.authorDE WEYER, Tom-
dc.contributor.authorFEYS, Peter-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2016-05-11T10:13:02Z-
dc.date.available2016-05-11T10:13:02Z-
dc.date.issued2016-
dc.identifier.citationProceedings of the ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016-
dc.identifier.isbn9781450340311-
dc.identifier.urihttp://hdl.handle.net/1942/21067-
dc.description.abstractWe present Handly, an integrated upper-limb rehabilitation system for persons with a neurological disorder. Handly consists of tangibles for training four hand tasks with specific functional handgrips and a motivational game. These persons need intensive personalized therapy in order to sustain or enhance their abilities and aptitude in daily activities. Conventional approaches require intense support by a therapist or usage of expensive robots, both of which are not a sustainable model of training. Handly combines tangibles specifically designed for repetitive task-oriented motor skill training of typical daily activities with serious gaming, thus offering a comprehensive approach. A feedback mechanism guides the user and an accessible game environment stimulates individual training. We performed an initial evaluation of Handly with eight persons with Multiple Sclerosis. We show that a tangible-virtual environment for intensive upper-limb rehabilitation is feasible and that this approach is highly appreciated by the patients.-
dc.language.isoen-
dc.rights© 2016 ACM-
dc.subject.otherneurorehabilitation; occupational therapy; tangible objects; pervasive serious games; handgrip tasks-
dc.titleIntegrating serious games and tangible objects for functional handgrip training: A user study of Handly in persons with Multiple Sclerosis-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateJune 4-8, 2016-
local.bibliographicCitation.conferencenameThe ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016-
local.bibliographicCitation.conferenceplaceBrisbane, Australia-
local.format.pages12-
local.bibliographicCitation.jcatC1-
dc.description.notesVandermaesen, M (reprint author), Hasselt Univ tUL IMinds, Expertise Ctr Digital Media, Diepenbeek, Belgium. marijke.vandermaesen@uhasselt.be; tom.deweyer@uhasselt.be; peter.feys@uhasselt.be; kris.luyten@uhasselt.be; karin.coninx@uhasselt.be-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1145/2901790.2901841-
dc.identifier.isi000390478300088-
local.bibliographicCitation.btitleProceedings of the ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016-
item.validationecoom 2018-
item.contributorVANDERMAESEN, Marijke-
item.contributorDE WEYER, Tom-
item.contributorFEYS, Peter-
item.contributorLUYTEN, Kris-
item.contributorCONINX, Karin-
item.accessRightsRestricted Access-
item.fullcitationVANDERMAESEN, Marijke; DE WEYER, Tom; FEYS, Peter; LUYTEN, Kris & CONINX, Karin (2016) Integrating serious games and tangible objects for functional handgrip training: A user study of Handly in persons with Multiple Sclerosis. In: Proceedings of the ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016.-
item.fulltextWith Fulltext-
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