Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/22029
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dc.contributor.authorColley, Ashley-
dc.contributor.authorLappalainen, Tuomas-
dc.contributor.authorMäättänen, Elisa-
dc.contributor.authorSCHOENING, Johannes-
dc.contributor.authorHäkkilä, Jonna-
dc.date.accessioned2016-09-15T12:11:04Z-
dc.date.available2016-09-15T12:11:04Z-
dc.date.issued2016-
dc.identifier.citationProceedings of the International Nordic Conference on Human-Computer Interaction NordiCHI '16, ACM,-
dc.identifier.isbn9781450347631-
dc.identifier.urihttp://hdl.handle.net/1942/22029-
dc.description.abstractDisplays that use an AR browser to augment a printed poster are nowadays commonplace in many cities. Whilst much research exists on the technical issues and interaction techniques related to such AR displays, currently there has been little research on how these applications are actually used. In this paper, we present the first study reporting on usage comfort and spatial aspects when using an AR browsing app on to browse augmented content on a physical poster. Key findings are that the mean distance users preferred to stand from the poster content was 129 cm (SD = 34 cm) and that standing further from the poster enabled a browsing task to be completed more quickly. Based on our findings we make recommendations on the content and spatial location of AR poster installations.-
dc.description.sponsorshipThis research has been supported by a grant from Tekes – the Finnish Funding Agency for Innovation as part of 'The Naked Approach – Nordic perspective to gadget-free hyperconnected environments' programme, and also was funded in part by a Google Research Faculty Award as well as UID/EEA/50009/2013.-
dc.language.isoen-
dc.publisherACM-
dc.rightsPermission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. NordiCHI '16, October 23-27, 2016, Gothenburg, Sweden © 2016 ACM-
dc.subject.otheraugmented reality; augmented reality browsers; mobile devices; ergonomics-
dc.titleCrouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateOctober 23-27, 2016-
local.bibliographicCitation.conferencenameThe International Nordic Conference on Human-Computer Interaction NordiCHI '16-
local.bibliographicCitation.conferenceplaceGothenburg, Sweden-
local.format.pages8-
local.bibliographicCitation.jcatC1-
dc.description.notesINTRODUCTION & MOTIVATION Mobile devices, especially smart phones, have become the default platform for augmented reality (AR) browsers. As a result, AR applications are increasingly making their way “into the wild” and appearing in a wide variety use cases from naming landmarks in a city view, or airplanes in the sky, to enriching paper documents with 3D models or further contextual digital information. Today, AR applications are used in a wide variety of domains such as navigation, manufacturing, tourism and entertainment [1, 20]. Recently, PokemonGo has surfaced as a global phenomenon, which has introduced AR to a wide cross-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1145/2971485.2971527-
dc.identifier.isi000390298600066-
local.bibliographicCitation.btitleProceedings of the International Nordic Conference on Human-Computer Interaction NordiCHI '16-
item.validationecoom 2018-
item.accessRightsRestricted Access-
item.fullcitationColley, Ashley; Lappalainen, Tuomas; Määttänen, Elisa; SCHOENING, Johannes & Häkkilä, Jonna (2016) Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing. In: Proceedings of the International Nordic Conference on Human-Computer Interaction NordiCHI '16, ACM,.-
item.fulltextWith Fulltext-
item.contributorColley, Ashley-
item.contributorLappalainen, Tuomas-
item.contributorMäättänen, Elisa-
item.contributorSCHOENING, Johannes-
item.contributorHäkkilä, Jonna-
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