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http://hdl.handle.net/1942/22677
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DC Field | Value | Language |
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dc.contributor.author | CHENCHU, Rajesh | - |
dc.contributor.author | MICHIELS, Nick | - |
dc.contributor.author | ROGMANS, Sammy | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.date.accessioned | 2016-11-22T08:06:09Z | - |
dc.date.available | 2016-11-22T08:06:09Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016),p. 95-98 | - |
dc.identifier.isbn | 9789897581960 | - |
dc.identifier.uri | http://hdl.handle.net/1942/22677 | - |
dc.description.abstract | Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same data can enable us to view the content without significant quality degradation. To do this in a graceful manner, we extended a well-known concept - called ’billboard cloud’ - for animated scene data and implemented this technique using the capabilities of the GPU to generate the simplified versions of large scale data sets. | - |
dc.description.sponsorship | The authors acknowledge financial support from iMinds and the SCENE EU STREP project (grant nr 287639). | - |
dc.language.iso | en | - |
dc.relation.ispartofseries | SIGMAP | - |
dc.rights | Copyright 2016 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved | - |
dc.subject.other | billboard; scene simplification; GPU; real-time rendering | - |
dc.title | Simplification of Moving 3D Scene Data on GPU | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | July 26, 2016 - July 28, 2016 | - |
local.bibliographicCitation.conferencename | SIGMAP 2016 - International Conference on Signal Processing and Multimedia Applications | - |
local.bibliographicCitation.conferenceplace | Lisbon, Portugal | - |
dc.identifier.epage | 98 | - |
dc.identifier.spage | 95 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
local.relation.ispartofseriesnr | 5 | - |
dc.identifier.doi | 10.5220/0005962000950098 | - |
dc.identifier.isi | 000391091400010 | - |
local.bibliographicCitation.btitle | Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016) | - |
item.validation | ecoom 2018 | - |
item.contributor | CHENCHU, Rajesh | - |
item.contributor | MICHIELS, Nick | - |
item.contributor | ROGMANS, Sammy | - |
item.contributor | BEKAERT, Philippe | - |
item.accessRights | Open Access | - |
item.fullcitation | CHENCHU, Rajesh; MICHIELS, Nick; ROGMANS, Sammy & BEKAERT, Philippe (2016) Simplification of Moving 3D Scene Data on GPU. In: Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016),p. 95-98. | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | Research publications |
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File | Description | Size | Format | |
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SIGMAP_2016_24.pdf | Published version | 422.5 kB | Adobe PDF | View/Open |
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