Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/22946
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dc.contributor.authorJORISSEN, Lode-
dc.contributor.authorGOORTS, Patrik-
dc.contributor.authorLAFRUIT, Gauthier-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2016-12-21T14:16:16Z-
dc.date.available2016-12-21T14:16:16Z-
dc.date.issued2016-
dc.identifier.citationACM SIGGRAPH 2016 Posters, (Art N° 55)-
dc.identifier.isbn9781450343718-
dc.identifier.urihttp://hdl.handle.net/1942/22946-
dc.description.abstractIn recent years there is a growing interest in the generation of virtual views from a limited set of input cameras. This is especially useful for applications such as Free Viewpoint Navigation and light field displays [Tanimoto 2015]. The latter often requires tens to hundreds of input views, while it is often not feasible to record with as many cameras. View interpolation algorithms often traverse a set of depths to find correspondences between the input images [Stankiewicz et al. 2013; Goorts et al. 2013]. Most algorithms choose a uniform set of depths to traverse (as shown in Figure 2(a)), but this often leads to an excessive amount of unnecessary calculations in regions where no objects are located. It also results in an increased amount of mismatches, and thus, inaccuracies in the generated views. These problems also occur when a too large depth range is selected. Hence, typically a depth range that encloses the scene tightly is manually selected to mitigate these errors. A depth distribution that organizes the depth layers around the objects in the scene, as shown in Figure 2(b), would reduce these errors and decrease the number of computations by reducing the number of depths to search through. [Goorts et al. 2013] determine a nonuniform global depth distribution by reusing the generated depth information from the previous time stamp. This makes the algorithm dependent on previous results.-
dc.language.isoen-
dc.rightsPermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for thirdparty components of this work must be honored. For all other uses, contact the owner/author(s).-
dc.subject.otherdepth distribution; Fourier transform; light fields; epipolar plane images-
dc.titleNonuniform Depth Distribution Selection with Discrete Fourier Transform-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate24 - 28 July 2016-
local.bibliographicCitation.conferencenameACM SIGGRAPH 2016: the 43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques-
local.bibliographicCitation.conferenceplaceAnaheim, California, USA-
local.format.pages2-
local.format.pages2-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.artnr55-
dc.identifier.doi10.1145/2945078.2945133-
local.bibliographicCitation.btitleACM SIGGRAPH 2016 Posters-
item.fulltextWith Fulltext-
item.contributorJORISSEN, Lode-
item.contributorGOORTS, Patrik-
item.contributorLAFRUIT, Gauthier-
item.contributorBEKAERT, Philippe-
item.accessRightsRestricted Access-
item.fullcitationJORISSEN, Lode; GOORTS, Patrik; LAFRUIT, Gauthier & BEKAERT, Philippe (2016) Nonuniform Depth Distribution Selection with Discrete Fourier Transform. In: ACM SIGGRAPH 2016 Posters, (Art N° 55).-
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