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http://hdl.handle.net/1942/26653
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DC Field | Value | Language |
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dc.contributor.author | MEYNS, Pieter | - |
dc.contributor.author | Bras, Chloé | - |
dc.contributor.author | Harlaar, Jaap | - |
dc.contributor.author | van de Pol, Laura | - |
dc.contributor.author | Barkhof, Frederik | - |
dc.contributor.author | Buizer, Annemieke | - |
dc.date.accessioned | 2018-08-08T09:13:10Z | - |
dc.date.available | 2018-08-08T09:13:10Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Gait & posture, 65(S1), p. 105-106 | - |
dc.identifier.issn | 0966-6362 | - |
dc.identifier.uri | http://hdl.handle.net/1942/26653 | - |
dc.description.abstract | Video games are increasingly used in balance rehabilitation since literature has indicated promising effects on motivation [1] and functional outcomes [2] in several patient populations. Several pilot studies investigated the effectiveness of video game-based balance-training (VGBT) in children with cerebral palsy (CPc) [3,4], as these children experience poor balance control during standing and walking due to sensorimotor disorders resulting from non-progressive brain lesions [5]. These studies, however, yielded inconsistent results. This could be caused by the clinical balance scales used, which might be insensitive to training-induced improvements, as these scales are often ordinal-scale and composite scores of walking and standing balance [6]. | - |
dc.description.sponsorship | PM was Marie-Skłodowska Curie-fellow (EU; n°660458). | - |
dc.language.iso | en | - |
dc.rights | © 2018 Elsevier B.V. All rights reserved. | - |
dc.title | Does video game-based balance-training improve gait stability in children with cerebral palsy? | - |
dc.type | Journal Contribution | - |
dc.identifier.epage | 106 | - |
dc.identifier.issue | S1 | - |
dc.identifier.spage | 105 | - |
dc.identifier.volume | 65 | - |
local.format.pages | 2 | - |
local.bibliographicCitation.jcat | A1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Article | - |
dc.identifier.doi | 10.1016/j.gaitpost.2018.06.078 | - |
item.accessRights | Open Access | - |
item.contributor | MEYNS, Pieter | - |
item.contributor | Bras, Chloé | - |
item.contributor | Harlaar, Jaap | - |
item.contributor | van de Pol, Laura | - |
item.contributor | Barkhof, Frederik | - |
item.contributor | Buizer, Annemieke | - |
item.fullcitation | MEYNS, Pieter; Bras, Chloé; Harlaar, Jaap; van de Pol, Laura; Barkhof, Frederik & Buizer, Annemieke (2018) Does video game-based balance-training improve gait stability in children with cerebral palsy?. In: Gait & posture, 65(S1), p. 105-106. | - |
item.fulltext | With Fulltext | - |
crisitem.journal.issn | 0966-6362 | - |
crisitem.journal.eissn | 1879-2219 | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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1-s2.0-S0966636218308051-main.pdf Restricted Access | Published version | 135.74 kB | Adobe PDF | View/Open Request a copy |
VRCPpm_final.pdf | Peer-reviewed author version | 522.88 kB | Adobe PDF | View/Open |
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