Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/26653
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dc.contributor.authorMEYNS, Pieter-
dc.contributor.authorBras, Chloé-
dc.contributor.authorHarlaar, Jaap-
dc.contributor.authorvan de Pol, Laura-
dc.contributor.authorBarkhof, Frederik-
dc.contributor.authorBuizer, Annemieke-
dc.date.accessioned2018-08-08T09:13:10Z-
dc.date.available2018-08-08T09:13:10Z-
dc.date.issued2018-
dc.identifier.citationGait & posture, 65(S1), p. 105-106-
dc.identifier.issn0966-6362-
dc.identifier.urihttp://hdl.handle.net/1942/26653-
dc.description.abstractVideo games are increasingly used in balance rehabilitation since literature has indicated promising effects on motivation [1] and functional outcomes [2] in several patient populations. Several pilot studies investigated the effectiveness of video game-based balance-training (VGBT) in children with cerebral palsy (CPc) [3,4], as these children experience poor balance control during standing and walking due to sensorimotor disorders resulting from non-progressive brain lesions [5]. These studies, however, yielded inconsistent results. This could be caused by the clinical balance scales used, which might be insensitive to training-induced improvements, as these scales are often ordinal-scale and composite scores of walking and standing balance [6].-
dc.description.sponsorshipPM was Marie-Skłodowska Curie-fellow (EU; n°660458).-
dc.language.isoen-
dc.rights© 2018 Elsevier B.V. All rights reserved.-
dc.titleDoes video game-based balance-training improve gait stability in children with cerebral palsy?-
dc.typeJournal Contribution-
dc.identifier.epage106-
dc.identifier.issueS1-
dc.identifier.spage105-
dc.identifier.volume65-
local.format.pages2-
local.bibliographicCitation.jcatA1-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.identifier.doi10.1016/j.gaitpost.2018.06.078-
item.accessRightsOpen Access-
item.contributorMEYNS, Pieter-
item.contributorBras, Chloé-
item.contributorHarlaar, Jaap-
item.contributorvan de Pol, Laura-
item.contributorBarkhof, Frederik-
item.contributorBuizer, Annemieke-
item.fullcitationMEYNS, Pieter; Bras, Chloé; Harlaar, Jaap; van de Pol, Laura; Barkhof, Frederik & Buizer, Annemieke (2018) Does video game-based balance-training improve gait stability in children with cerebral palsy?. In: Gait & posture, 65(S1), p. 105-106.-
item.fulltextWith Fulltext-
crisitem.journal.issn0966-6362-
crisitem.journal.eissn1879-2219-
Appears in Collections:Research publications
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