Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/2665
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dc.contributor.authorFLERACKERS, Eddy-
dc.contributor.authorEarnshaw, R-
dc.contributor.authorVANSICHEM, Gert-
dc.contributor.authorVAN REETH, Frank-
dc.contributor.authorAlsema, F.-
dc.date.accessioned2007-11-15T15:49:39Z-
dc.date.available2007-11-15T15:49:39Z-
dc.date.issued2001-
dc.identifier.citationIEEE COMPUTER GRAPHICS AND APPLICATIONS, 21(1). p. 56-60-
dc.identifier.issn0272-1716-
dc.identifier.urihttp://hdl.handle.net/1942/2665-
dc.description.abstractBy exploiting a networked virtual environment architecture, we produced the gaming part of an interactive television drama series, TypoToons. For dcades, TV show makers have been inventing tools and tricks to enhance the stories they tell. Equivalents of, and additions to these conventional tricks in interactive media can only mature an interactive television if multidisciplinary teams can obtain hands on experience of these newly emerging worlds. The production team for TypoToons and the interactively participating audience provided an excellent opportunity to deveop such a team.-
dc.language.isoen-
dc.publisherIEEE COMPUTER SOC-
dc.titleCreating broadcast interactive drama in an NVE-
dc.typeJournal Contribution-
dc.identifier.epage60-
dc.identifier.issue1-
dc.identifier.spage56-
dc.identifier.volume21-
local.format.pages5-
local.bibliographicCitation.jcatA1-
dc.description.notesAndrome, Diepenbeek, Belgium. Univ Bradford, Bradford BD7 1DP, W Yorkshire, England.Van Reeth, F, Limburgs Univ Ctr, Expertise Ctr Digital Media, Wetenschapspk 2, B-3590 Diepenbeek, Belgium.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.isi000166139600011-
item.validationecoom 2002-
item.contributorFLERACKERS, Eddy-
item.contributorEarnshaw, R-
item.contributorVANSICHEM, Gert-
item.contributorVAN REETH, Frank-
item.contributorAlsema, F.-
item.accessRightsClosed Access-
item.fullcitationFLERACKERS, Eddy; Earnshaw, R; VANSICHEM, Gert; VAN REETH, Frank & Alsema, F. (2001) Creating broadcast interactive drama in an NVE. In: IEEE COMPUTER GRAPHICS AND APPLICATIONS, 21(1). p. 56-60.-
item.fulltextNo Fulltext-
crisitem.journal.issn0272-1716-
crisitem.journal.eissn1558-1756-
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