Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/26703
Title: Integration of gamification in a traffic education platform for children
Authors: RIAZ, Malik 
CUENEN, Ariane 
JANSSENS, Davy 
BRIJS, Kris 
WETS, Geert 
Issue Date: 2018
Publisher: Universitat Politècnica de València - València, Spain
Source: Domenech, Josep; Merello, Paloma; de la Poza, Elena; Blazquez, Desamparados (Ed.). Proceedings of the 4th International Conference on Higher Education Advances (HEAd'18), Universitat Politècnica de València - València, Spain,p. 1189-1195
Abstract: Children are highly represented in injuries and fatalities caused by road accidents. The major reasons are children’s lack of ability to scan the environment, inconsistent behavior, distraction in traffic situations, ability to estimate speed and distance, and less developed hazard perception skills. Therefore, traffic education for children is very important. This study will look at a platform about traffic education for children including gamification elements. Gamification is a relatively new concept which has gathered a lot of attention over the last few years with its application in many diverse fields. Gamification is defined as the application of game mechanics to non-game activities in order to change behavior. The education community has discovered the power it has to increase students’ performance and engagement. The current study focuses on educating school going children on traffic safety in Flanders (Belgium). We expect the platform to be effective in increasing traffic knowledge, situation awareness, risk detection and risk management among children and a positive change in (predictors of) behaviors of children who will be using the platform. To investigate the effect of the platform, a pretest-posttest design with an intervention group and a control group will be used. Data will be collected and analyzed in the spring of 2018 and results, limitations and policy recommendations will be provided during the conference in June 2018.
Keywords: E-learning; gamification; traffic; education; children
Document URI: http://hdl.handle.net/1942/26703
Link to publication/dataset: http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/viewFile/8560/3897
ISBN: 9788490486900
DOI: 10.4995/HEAd18.2018.8174
ISI #: WOS:000507548900136
Rights: This work is licensed under a Licencia Creative Commons Atribución-NoComercial-SinDerivar 4.0 Internacional.
Category: C1
Type: Proceedings Paper
Validations: ecoom 2021
vabb 2020
Appears in Collections:Research publications

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