Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/27180
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dc.contributor.authorGUTIERREZ LOPEZ, Marisela-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorVANACKEN, Davy-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2018-10-22T12:17:52Z-
dc.date.available2018-10-22T12:17:52Z-
dc.date.issued2018-
dc.identifier.citationJournal of Interaction Science, 6(2)-
dc.identifier.issn2194-0827-
dc.identifier.urihttp://hdl.handle.net/1942/27180-
dc.description.abstractDesign artefacts are vital to communicate design outcomes, both in remote and co-located settings. However, it is unclear how artefacts are used to mediate interactions between designers and stakeholders of the design process. The purpose of this paper is exploring how professional design teams use artefacts to guide and capture discussions involving multidisciplinary stakeholders while they work in a co-located setting. An earlier draft of this paper was paper published in the Proceedings of the European Conference on Cognitive Ergonomics (ECCE 2017). This work adds substantial clarification of the methodology followed, further details and photographs of the case studies, and an extended discussion about our findings and their relevance for designing interactive systems. We report the observations of six design meetings in three different projects, involving professional design teams that follow a user-centered design approach. Meetings with stakeholders are instrumental for design projects. However, design teams face the challenge of synthesizing large amounts of information, often in a limited time, and with minimal common ground between meeting attendees. We found that all the observed design meetings had a similar structure consisting of a series of particular phases, in which design activities were organized around artefacts. These artefacts were used as input to disseminate and gather feedback of previous design outcomes, or as output to collect and process a variety of perspectives. We discuss the challenges faced by design teams during design meetings, and propose three design directions for interactive systems to coordinate design meetings revolving around artefacts-
dc.description.sponsorshipThe research leading to these results has received funding from the European Research Council under the European Union's Seventh Framework Programme (FP7/2007-2013) / ERC grant agreement n° 610725 (COnCEPT project)-
dc.language.isoen-
dc.rights© 2018 by the authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/).-
dc.subject.otherdesign process; design artefacts; multidisciplinary teams; case study.-
dc.titleExploring the Role of Artefacts to Coordinate Design Meetings-
dc.typeJournal Contribution-
local.bibliographicCitation.conferencenameProceedings of the European Conference on Cognitive Ergonomics (ECCE 2017)-
dc.identifier.issue2-
dc.identifier.volume6-
local.format.pages23-
local.bibliographicCitation.jcatA1-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.classdsPublValOverrule/author_version_not_expected-
dc.identifier.doi10.24982/jois.1811018.002-
item.validationvabb 2020-
item.contributorGUTIERREZ LOPEZ, Marisela-
item.contributorLUYTEN, Kris-
item.contributorVANACKEN, Davy-
item.contributorCONINX, Karin-
item.fullcitationGUTIERREZ LOPEZ, Marisela; LUYTEN, Kris; VANACKEN, Davy & CONINX, Karin (2018) Exploring the Role of Artefacts to Coordinate Design Meetings. In: Journal of Interaction Science, 6(2).-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
crisitem.journal.issn2194-0827-
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