Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/27318
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dc.contributor.authorLE JEUNE, Laurens-
dc.contributor.authorSWINKELS, Wout-
dc.contributor.authorSUN, Yi-
dc.contributor.authorPOLITIS, Constantinus-
dc.contributor.authorCLAESEN, Luc-
dc.date.accessioned2018-11-12T11:44:37Z-
dc.date.available2018-11-12T11:44:37Z-
dc.date.issued2018-
dc.identifier.citationLi, Wei; Li, Qingli; Wang, Lipo (Ed.). Proceedings 2018 11th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics, IEEE Institute of Electrical and Electronics Engineers,p. 1-6-
dc.identifier.isbn9781538676035-
dc.identifier.urihttp://hdl.handle.net/1942/27318-
dc.description.abstractFacial malformations such as overbite or underbite can be treated by maxillofacial surgery where the mandibula (i.e. the lower jaw) and/or maxilla (i.e. the upper jaw) is repositioned to obtain a preferential occlusion. These treatments need to be carefully planned prior to the actual operation. The planning of such surgery is an intensive and time consuming procedure in which the experience and knowledge of the surgeon plays a major role. As part of a CAD-based surgery planning, haptic interaction using 3D virtual models of the mandibula and maxilla, haptic feedback can make planning and surgery much more efficient. Haptic devices bridge the gap between the virtual environment and the physical world. An important step in such haptics based workflow is the collision detection between the two models at an update frequency of at least 1000 Hz. In this paper the possibility of the Implicit Sphere Tree algorithm as a collision detection algorithm tailored for this specific application is presented.-
dc.language.isoen-
dc.publisherIEEE Institute of Electrical and Electronics Engineers-
dc.subject.otherHaptic interaction; Collision detection; octree; Implicit Sphere Tree; orthognathic surgery-
dc.titleAnalysis of collision detection using Implicit Sphere Tree in haptic interaction environments for maxillofacial surgery applications-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsLi, Wei-
local.bibliographicCitation.authorsLi, Qingli-
local.bibliographicCitation.authorsWang, Lipo-
local.bibliographicCitation.conferencedate13-15 October 2018-
local.bibliographicCitation.conferencenameThe 2018 10th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics, IEEE CISP-BMEI-
local.bibliographicCitation.conferenceplaceBeijing, China-
dc.identifier.epage6-
dc.identifier.spage1-
local.bibliographicCitation.jcatC1-
dc.description.notesLe Jeune, L (reprint author), Hasselt Univ UHasselt, Fac Engn Technol, Diepenbeek, Belgium.-
local.publisher.placeNew York-
dc.relation.references[1] W. R. Mark, S. C. Randolph, M. Finch, J. M. Van Verth, and R. M. Taylor, II, “Adding force feedback to graphics systems: Issues and solutions,” in Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, ser. SIGGRAPH ’96. New York, NY, USA: ACM, 1996, pp. 447–452. [Online]. Available: http://doi.acm.org/10.1145/237170.237284 [2] P. M. Hubbard, “Collision detection for interactive graphics applications,” IEEE Transactions on Visualization and Computer Graphics, vol. 1, no. 3, pp. 218–230, Sep. 1995. [Online]. Available: https://doi.org/10.1109/2945.466717 [3] R. Weller, New Geometric Data Structures for Collision Detection and Haptics. Springer; EuroHaptics Society, 2013. [4] E. Ruffaldi, D. Morris, F. Barbagli, K. Salisbary, and M. Bergamasco, “Voxel-based haptic rendering using implicit sphere trees,” Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems 2008 - Proceedings, Haptics, pp. 319–325, 2008. [5] D. Meagher, “Geometric modeling using octree encoding,” Computer Graphics and Image Processing, vol. 19, no. 2, pp. 129 – 147, 1982. [Online]. Available: http://www.sciencedirect.com/science/article/pii/0146664X82901046 [6] C. Tzafestas and P. Coiffet, “Real-time collision detection using spherical octrees: Virtual reality application,” in IEEE Int. Work. on Robot and Human Communication, 1996, pp. 11–14. [7] F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, D. Morris, L. Sentis, J. Warren, O. Khatib, and K. Salisbury, “The chai libraries,” in Proceedings of Eurohaptics 2003, Dublin, Ireland, 2003, pp. 496–500. [8] N. Pirotte, C. Vranken, W. Swinkels, L. Claesen, Y. Sun, and C. Politis, “Haptic collision detection on highly complex medical data structures,” Proc. 10th Int. Congress on Image and Signal Processing, BioMedical Engineering and Informatics IEEE CISP-BMEI 2017, pp. 3B–7–3B–12, 2017. [9] I. S. G. T. C. Dublin, “Sphere-tree construction toolkit,” Online. [10] D. Kirk, Graphic Gems 3. Academic Press Inc., 1994. [11] W. A. McNeely, K. D. Puterbaugh, and J. J. Troy, “Six degree-offreedom haptic rendering using voxel sampling,” in Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, ser. SIGGRAPH ’99. New York, NY, USA: ACM Press/Addison-Wesley Publishing Co., 1999, pp. 401–408. [Online]. Available: http://dx.doi.org/10.1145/311535.311600 [12] C. Politis and Y. Sun, afdeling Mond-, kaak- en aangezichtschirurgie, UZ-Leuven.-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.statusIn Press-
dc.identifier.isi000462163500175-
local.bibliographicCitation.btitleProceedings 2018 11th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics-
item.validationecoom 2020-
item.contributorLE JEUNE, Laurens-
item.contributorSWINKELS, Wout-
item.contributorSUN, Yi-
item.contributorPOLITIS, Constantinus-
item.contributorCLAESEN, Luc-
item.accessRightsRestricted Access-
item.fullcitationLE JEUNE, Laurens; SWINKELS, Wout; SUN, Yi; POLITIS, Constantinus & CLAESEN, Luc (2018) Analysis of collision detection using Implicit Sphere Tree in haptic interaction environments for maxillofacial surgery applications. In: Li, Wei; Li, Qingli; Wang, Lipo (Ed.). Proceedings 2018 11th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics, IEEE Institute of Electrical and Electronics Engineers,p. 1-6.-
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