Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/27520
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPUT, Jeroen-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2018-12-18T13:54:27Z-
dc.date.available2018-12-18T13:54:27Z-
dc.date.issued2012-
dc.identifier.citation2012 International Conference on 3D Imaging (IC3D), IEEE,-
dc.identifier.isbn9781479915804-
dc.identifier.issn2379-1772-
dc.identifier.urihttp://hdl.handle.net/1942/27520-
dc.description.abstractIn this paper, a real-time dynamic virtual light field algorithm is proposed that handles dynamic scenes. This algorithm can be used to generate real-time previews of relit diffuse scenes. The technique takes scene occlusions into account, which results in the realistic rendering of area shadows, diffuse interreflection and indirect shadows. To achieve real-time performance, the virtual light field is constructed on the GPU, rendering multiple layers of depth in a single pass. An important contribution of this paper is a technique to perform bounded retracing of a virtual light field. This allows dynamic objects to alter the flow of light in a scene, without requiring recalculation of the whole global illumination solution. Realistic global illumination effects are achieved in real-time, for scenes consisting of ten thousands of polygons, on consumer graphics hardware. Aside from the obvious applications in computer games, this algorithm can, when combined with existing inverse rendering algorithms, give a good approximation of what a scene will look like under different lighting conditions. This can give movie directors immediate feedback of how post-production relighting will affect the end result of their work.-
dc.language.isoen-
dc.publisherIEEE-
dc.relation.ispartofseriesInternational Conference on 3D Imaging-
dc.subject.otherReal-time; global illumination; relighting; preview; dynamic virtual light field-
dc.subject.otherReal-time; global illumination; relighting; preview; dynamic virtual light field-
dc.titleReal-time relighting previews with virtual light fields-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateDecember 03-05, 2012-
local.bibliographicCitation.conferencenameInternational Conference on 3D Imaging (IC3D)-
local.bibliographicCitation.conferenceplaceLiege, Belgium-
local.format.pages6-
local.bibliographicCitation.jcatC1-
dc.description.notes[Put, Jeroen; Bekaert, Philippe] Hasselt Univ, tUL, iMinds, Expertise Ctr Digital Media, Wetenschapspk 2, B-3590 Diepenbeek, Belgium.-
local.publisher.placeNew York-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1109/IC3D.2012.6615133-
dc.identifier.isi000392838800022-
local.bibliographicCitation.btitle2012 International Conference on 3D Imaging (IC3D)-
item.validationecoom 2019-
item.fulltextWith Fulltext-
item.accessRightsRestricted Access-
item.fullcitationPUT, Jeroen & BEKAERT, Philippe (2012) Real-time relighting previews with virtual light fields. In: 2012 International Conference on 3D Imaging (IC3D), IEEE,.-
item.contributorPUT, Jeroen-
item.contributorBEKAERT, Philippe-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
put2012.pdf
  Restricted Access
Published version631.38 kBAdobe PDFView/Open    Request a copy
Show simple item record

Page view(s)

70
checked on Aug 2, 2022

Download(s)

52
checked on Aug 2, 2022

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.