Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/27520
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | PUT, Jeroen | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.date.accessioned | 2018-12-18T13:54:27Z | - |
dc.date.available | 2018-12-18T13:54:27Z | - |
dc.date.issued | 2012 | - |
dc.identifier.citation | 2012 International Conference on 3D Imaging (IC3D), IEEE, | - |
dc.identifier.isbn | 9781479915804 | - |
dc.identifier.issn | 2379-1772 | - |
dc.identifier.uri | http://hdl.handle.net/1942/27520 | - |
dc.description.abstract | In this paper, a real-time dynamic virtual light field algorithm is proposed that handles dynamic scenes. This algorithm can be used to generate real-time previews of relit diffuse scenes. The technique takes scene occlusions into account, which results in the realistic rendering of area shadows, diffuse interreflection and indirect shadows. To achieve real-time performance, the virtual light field is constructed on the GPU, rendering multiple layers of depth in a single pass. An important contribution of this paper is a technique to perform bounded retracing of a virtual light field. This allows dynamic objects to alter the flow of light in a scene, without requiring recalculation of the whole global illumination solution. Realistic global illumination effects are achieved in real-time, for scenes consisting of ten thousands of polygons, on consumer graphics hardware. Aside from the obvious applications in computer games, this algorithm can, when combined with existing inverse rendering algorithms, give a good approximation of what a scene will look like under different lighting conditions. This can give movie directors immediate feedback of how post-production relighting will affect the end result of their work. | - |
dc.language.iso | en | - |
dc.publisher | IEEE | - |
dc.relation.ispartofseries | International Conference on 3D Imaging | - |
dc.subject.other | Real-time; global illumination; relighting; preview; dynamic virtual light field | - |
dc.subject.other | Real-time; global illumination; relighting; preview; dynamic virtual light field | - |
dc.title | Real-time relighting previews with virtual light fields | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | December 03-05, 2012 | - |
local.bibliographicCitation.conferencename | International Conference on 3D Imaging (IC3D) | - |
local.bibliographicCitation.conferenceplace | Liege, Belgium | - |
local.format.pages | 6 | - |
local.bibliographicCitation.jcat | C1 | - |
dc.description.notes | [Put, Jeroen; Bekaert, Philippe] Hasselt Univ, tUL, iMinds, Expertise Ctr Digital Media, Wetenschapspk 2, B-3590 Diepenbeek, Belgium. | - |
local.publisher.place | New York | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.identifier.doi | 10.1109/IC3D.2012.6615133 | - |
dc.identifier.isi | 000392838800022 | - |
local.bibliographicCitation.btitle | 2012 International Conference on 3D Imaging (IC3D) | - |
item.contributor | PUT, Jeroen | - |
item.contributor | BEKAERT, Philippe | - |
item.validation | ecoom 2019 | - |
item.fulltext | With Fulltext | - |
item.accessRights | Restricted Access | - |
item.fullcitation | PUT, Jeroen & BEKAERT, Philippe (2012) Real-time relighting previews with virtual light fields. In: 2012 International Conference on 3D Imaging (IC3D), IEEE,. | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
put2012.pdf Restricted Access | Published version | 631.38 kB | Adobe PDF | View/Open Request a copy |
Page view(s)
70
checked on Aug 2, 2022
Download(s)
52
checked on Aug 2, 2022
Google ScholarTM
Check
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.