Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/3245
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dc.contributor.authorCONINX, Karin-
dc.contributor.authorVAN REETH, Frank-
dc.contributor.authorFLERACKERS, Eddy-
dc.date.accessioned2007-11-27T12:37:37Z-
dc.date.available2007-11-27T12:37:37Z-
dc.date.issued1997-
dc.identifier.citationCOMPUTER NETWORKS AND ISDN SYSTEMS, 29(14). p. 1685-1693-
dc.identifier.issn0169-7552-
dc.identifier.urihttp://hdl.handle.net/1942/3245-
dc.description.abstractMenus and dialog boxes are useful enhancements for the direct manipulation based interaction style of Virtual Environments. In this paper an implementation of 2D HCI techniques in immersive Virtual Environments is discussed. The applicability of 2D techniques for interaction with the environment is illustrated in the case of a BOOM for immersive viewing. A Pinch Glove is used as the input device to interact with the menus and dialog boxes. A programming approach to make Motif based interfacing widgets suitable for stereoscopic display is discussed. Some examples demonstrate the use of 2D HCI techniques in immersive Virtual Environments.-
dc.language.isoen-
dc.publisherELSEVIER SCIENCE BV-
dc.subject.othervirtual environments; human-computer interaction; user interfacing; immersion; stereoscopy-
dc.title2D human-computer interaction techniques in immersive virtual environments-
dc.typeJournal Contribution-
dc.identifier.epage1693-
dc.identifier.issue14-
dc.identifier.spage1685-
dc.identifier.volume29-
local.format.pages9-
dc.description.notesConinx, K, LIMBURGS UNIV CTR,EXPERTISE CTR DIGITAL MEDIA,WETENSCHAPSPK 2,B-3590 DIEPENBEEK,BELGIUM.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.doi10.1016/S0169-7552(97)00083-4-
dc.identifier.isiA1997YL08400014-
item.contributorCONINX, Karin-
item.contributorVAN REETH, Frank-
item.contributorFLERACKERS, Eddy-
item.fullcitationCONINX, Karin; VAN REETH, Frank & FLERACKERS, Eddy (1997) 2D human-computer interaction techniques in immersive virtual environments. In: COMPUTER NETWORKS AND ISDN SYSTEMS, 29(14). p. 1685-1693.-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
Appears in Collections:Research publications
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