Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/3245Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | CONINX, Karin | - |
| dc.contributor.author | VAN REETH, Frank | - |
| dc.contributor.author | FLERACKERS, Eddy | - |
| dc.date.accessioned | 2007-11-27T12:37:37Z | - |
| dc.date.available | 2007-11-27T12:37:37Z | - |
| dc.date.issued | 1997 | - |
| dc.identifier.citation | COMPUTER NETWORKS AND ISDN SYSTEMS, 29(14). p. 1685-1693 | - |
| dc.identifier.issn | 0169-7552 | - |
| dc.identifier.uri | http://hdl.handle.net/1942/3245 | - |
| dc.description.abstract | Menus and dialog boxes are useful enhancements for the direct manipulation based interaction style of Virtual Environments. In this paper an implementation of 2D HCI techniques in immersive Virtual Environments is discussed. The applicability of 2D techniques for interaction with the environment is illustrated in the case of a BOOM for immersive viewing. A Pinch Glove is used as the input device to interact with the menus and dialog boxes. A programming approach to make Motif based interfacing widgets suitable for stereoscopic display is discussed. Some examples demonstrate the use of 2D HCI techniques in immersive Virtual Environments. | - |
| dc.language.iso | en | - |
| dc.publisher | ELSEVIER SCIENCE BV | - |
| dc.subject.other | virtual environments; human-computer interaction; user interfacing; immersion; stereoscopy | - |
| dc.title | 2D human-computer interaction techniques in immersive virtual environments | - |
| dc.type | Journal Contribution | - |
| dc.identifier.epage | 1693 | - |
| dc.identifier.issue | 14 | - |
| dc.identifier.spage | 1685 | - |
| dc.identifier.volume | 29 | - |
| local.format.pages | 9 | - |
| dc.description.notes | Coninx, K, LIMBURGS UNIV CTR,EXPERTISE CTR DIGITAL MEDIA,WETENSCHAPSPK 2,B-3590 DIEPENBEEK,BELGIUM. | - |
| local.type.refereed | Refereed | - |
| local.type.specified | Article | - |
| dc.bibliographicCitation.oldjcat | A1 | - |
| dc.identifier.doi | 10.1016/S0169-7552(97)00083-4 | - |
| dc.identifier.isi | A1997YL08400014 | - |
| item.fulltext | No Fulltext | - |
| item.fullcitation | CONINX, Karin; VAN REETH, Frank & FLERACKERS, Eddy (1997) 2D human-computer interaction techniques in immersive virtual environments. In: COMPUTER NETWORKS AND ISDN SYSTEMS, 29(14). p. 1685-1693. | - |
| item.contributor | CONINX, Karin | - |
| item.contributor | VAN REETH, Frank | - |
| item.contributor | FLERACKERS, Eddy | - |
| item.accessRights | Closed Access | - |
| Appears in Collections: | Research publications | |
SCOPUSTM
Citations
3
checked on Oct 20, 2025
WEB OF SCIENCETM
Citations
3
checked on Oct 19, 2025
Google ScholarTM
Check
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.