Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/34740
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dc.contributor.authorLIEVENS, Hendrik-
dc.contributor.authorWIJNANTS, Maarten-
dc.contributor.authorVANDERSANDEN, Mike-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLAMOTTE, Wim-
dc.date.accessioned2021-08-31T16:11:05Z-
dc.date.available2021-08-31T16:11:05Z-
dc.date.issued2021-
dc.date.submitted2021-08-30T08:51:09Z-
dc.identifier.citation2021 IEEE Conference on virtual reality and 3D user interface abstracts and workshops (VRW 2021), IEEE, p. 484 -485-
dc.identifier.isbn978-1-6654-4057-8-
dc.identifier.urihttp://hdl.handle.net/1942/34740-
dc.description.abstractThe growing storage requirements of 3D virtual scenes, combined with the increased heterogeneity of consumption devices, trigger the need for novel, on-demand streaming techniques of textured meshes. This paper proposes a way to perform relevance-aware Adaptive Bit-Rate (ABR) scheduling using MPEG-DASH, tailored to VR consumption in the web browser. Scene authors can annotate the relative importance of scene assets to optimize scheduling decisions. Our approach outperforms the state-of-the-art (measured using the MS-SSIM metric) across different scene complexities and network configurations, and is found to be most beneficial when scene complexity is high and network conditions are relatively poor.-
dc.description.sponsorshipIEEE; IEEE Comp Soc; Virbela; Tecnico Lisboa; Immers Learning Res Network; Qualcomm; Vicon; HitLabNZ AIGI; Microsoft; Appen; Facebook Real Labs Res; XR Bootcamp; NSF; Fakespace Labs-
dc.language.isoen-
dc.publisherIEEE-
dc.rights2021 IEEE-
dc.subject.otherInformation systems-
dc.subject.otherInformation systems applications-
dc.subject.otherMultimedia information systems-
dc.subject.otherMultimedia streaming-
dc.titleAdaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance Scores-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate2021, Mart 27-April 03-
local.bibliographicCitation.conferencename28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)-
local.bibliographicCitation.conferenceplaceELECTR NETWORK-
dc.identifier.epage485-
dc.identifier.spage484-
local.format.pages2-
local.bibliographicCitation.jcatC1-
dc.description.notesLievens, H (corresponding author), Hasselt Univ tUL, Expertise Ctr Digital Media, Hasselt, Belgium.-
dc.description.noteshendrik.lievens@uhasselt.be; maarten.wijnants@uhasselt.be;-
dc.description.notesmike.vandersanden@student.uhasselt.be; peter.quax@uhasselt.be;-
dc.description.noteswim.lamotte@uhasselt.be-
local.publisher.place345 E 47TH ST, NEW YORK, NY 10017 USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1109/VRW52623.2021.00126-
dc.identifier.isiWOS:000676157600117-
local.provider.typewosris-
local.bibliographicCitation.btitle2021 IEEE Conference on virtual reality and 3D user interface abstracts and workshops (VRW 2021)-
local.uhasselt.uhpubyes-
local.description.affiliation[Lievens, Hendrik; Lamotte, Wim] Hasselt Univ tUL, Expertise Ctr Digital Media, Hasselt, Belgium.-
local.description.affiliation[Wijnants, Maarten; Quax, Peter] Hasselt Univ tUL Flanders Make, Expertise Ctr Digital Media, Hasselt, Belgium.-
local.description.affiliation[Vandersanden, Mike] Hasselt Univ tUL, Hasselt, Belgium.-
local.uhasselt.internationalno-
item.validationecoom 2022-
item.contributorLIEVENS, Hendrik-
item.contributorWIJNANTS, Maarten-
item.contributorVANDERSANDEN, Mike-
item.contributorQUAX, Peter-
item.contributorLAMOTTE, Wim-
item.fullcitationLIEVENS, Hendrik; WIJNANTS, Maarten; VANDERSANDEN, Mike; QUAX, Peter & LAMOTTE, Wim (2021) Adaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance Scores. In: 2021 IEEE Conference on virtual reality and 3D user interface abstracts and workshops (VRW 2021), IEEE, p. 484 -485.-
item.fulltextWith Fulltext-
item.accessRightsRestricted Access-
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