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http://hdl.handle.net/1942/35908
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DC Field | Value | Language |
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dc.contributor.author | GROENEVELD, Wouter | - |
dc.contributor.author | Luyten, Laurens | - |
dc.contributor.author | Vennekens, Joost | - |
dc.contributor.author | AERTS, Kris | - |
dc.date.accessioned | 2021-11-26T13:15:37Z | - |
dc.date.available | 2021-11-26T13:15:37Z | - |
dc.date.issued | 2021 | - |
dc.date.submitted | 2021-10-28T08:40:08Z | - |
dc.identifier.citation | IEEE COMPUTER SOC, p. 1 -9 | - |
dc.identifier.isbn | 978-0-7381-3322-5 | - |
dc.identifier.uri | http://hdl.handle.net/1942/35908 | - |
dc.description.abstract | In order to solve today's complex problems in the world of software development, technical knowledge is no longer enough. Previous studies investigating and identifying nontechnical skills of software engineers show that creative skills also play an important role in tackling difficult problems. However, creativity is typically a very vague concept to which everyone gives their own interpretation. Also, there is little research that focuses specifically on creativity in the field of software engineering. To better understand the role of creativity in this field, we conducted four focus groups, inviting 33 experts from four nationally and internationally renowned companies in total. This resulted in 399 minutes of transcripts, further coded into 39 sub-themes grouped into seven categories: technical knowledge, communication, constraints, critical thinking, curiosity, creative state of mind, and creative techniques. This study identifies the added value of creativity, which creative techniques are used, how creativity can be recognized, the reasons for being creative, and what environment is needed to facilitate creative work. Our ultimate goal is to use these findings to instill and further encourage the creative urge among undergraduate students in higher education. | - |
dc.language.iso | en | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.subject.other | creativity; professional skills; industry requirements; software | - |
dc.subject.other | engineering education | - |
dc.title | Exploring the Role of Creativity in Software Engineering | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | MAY 25-28, 2021 | - |
local.bibliographicCitation.conferencename | 43rd IEEE/ACM International Conference on Software Engineering - Joint Track on Software Engineering Education and Training (ICSE-JSEET) /Software Engineering in Society (ICSE-SEIS) | - |
local.bibliographicCitation.conferenceplace | ELECTR NETWORK | - |
dc.identifier.epage | 9 | - |
dc.identifier.spage | 1 | - |
local.format.pages | 9 | - |
local.bibliographicCitation.jcat | C1 | - |
dc.description.notes | Groeneveld, W (corresponding author), Katholieke Univ Leuven, Dept Comp Sci, Diepenbeek Campus, Leuven, Belgium. | - |
dc.description.notes | wouter.groeneveld@kuleuven.be; laurens.luyten@kuleuven.be; | - |
dc.description.notes | joost.vennekens@kuleuven.be; kris.aerts@kuleuven.be | - |
local.publisher.place | 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.identifier.doi | 10.1109/ICSE-SEIS52602.2021.00009 | - |
dc.identifier.isi | WOS:000704137200001 | - |
dc.contributor.orcid | Aerts, Kris/0000-0001-7214-452X | - |
local.provider.type | wosris | - |
local.bibliographicCitation.btitle | 2021 IEEE/ACM 43RD INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING: SOFTWARE ENGINEERING IN SOCIETY (ICSE-SEIS 2021) | - |
local.uhasselt.uhpub | yes | - |
local.description.affiliation | [Groeneveld, Wouter; Aerts, Kris] Katholieke Univ Leuven, Dept Comp Sci, Diepenbeek Campus, Leuven, Belgium. | - |
local.description.affiliation | [Luyten, Laurens] Katholieke Univ Leuven, Dept Architecture, Sint Lucas Brussels & Ghent Campus, Leuven, Belgium. | - |
local.description.affiliation | [Vennekens, Joost] Katholieke Univ Leuven, Dept Comp Sci, De Nayer Sint Katelijne Waver Campus, Leuven, Belgium. | - |
local.uhasselt.international | no | - |
item.fulltext | With Fulltext | - |
item.accessRights | Restricted Access | - |
item.contributor | GROENEVELD, Wouter | - |
item.contributor | Luyten, Laurens | - |
item.contributor | Vennekens, Joost | - |
item.contributor | AERTS, Kris | - |
item.fullcitation | GROENEVELD, Wouter; Luyten, Laurens; Vennekens, Joost & AERTS, Kris (2021) Exploring the Role of Creativity in Software Engineering. In: IEEE COMPUTER SOC, p. 1 -9. | - |
Appears in Collections: | Research publications |
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File | Description | Size | Format | |
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Exploring the Role of Creativity in Software Engineering _ Enhanced Reader.pdf Restricted Access | Published version | 11.97 MB | Adobe PDF | View/Open Request a copy |
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