Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/36798
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dc.contributor.authorBONNECHERE, Bruno-
dc.date.accessioned2022-03-07T11:41:08Z-
dc.date.available2022-03-07T11:41:08Z-
dc.date.issued2022-
dc.date.submitted2022-03-04T15:39:13Z-
dc.identifier.citationGames for Health Journal, 11 (2) , p. 132 -140-
dc.identifier.issn2161-783X-
dc.identifier.urihttp://hdl.handle.net/1942/36798-
dc.description.abstractObjective: Processing speed (PS) is an important indicator of cognitive functioning and normal aging. However, the tools used to evaluate these are often rather simplistic and only assess one cognitive component. The aim of this study was to use cognitive mobile games (CMG) to evaluate the evolution of reaction times over the life span during different cognitive tasks.Methodology: We carried out a retrospective observational study in which we obtained anonymized results of 15,000 subjects. Scores of five CMG that train arithmetic, vocabulary, response control, visual attention and recognition, and working memory were analyzed.Results: Overall, we observed a highly statistically significant decrease (P < 0.001) in PS and a decrease of accuracy (P < 0.001) with increasing participant age, indicating that for each cognitive function tested, older participants performed cognitive tasks more slowly than younger participants. We also observed an interaction between the age of the participants and the number of errors. These results are consistent with physiological data with respect to aging and cognition.Conclusion: Owing to their wide availability and ease of use, CMG could be used as a simple tool to monitor cognitive function such as PS. Further studies are needed to study the influence of pathologies on those variables.-
dc.language.isoen-
dc.publisherMARY ANN LIEBERT, INC-
dc.rightsMary Ann Liebert, Inc.-
dc.subject.otherCognitive mobile games-
dc.subject.otherProcessing speed-
dc.subject.otherAssessment-
dc.subject.otherCognition-
dc.subject.otherMobile apps-
dc.subject.othermHeallth-
dc.titleEvaluation of Processing Speed of Different Cognitive Functions Across the Life Span Using Cognitive Mobile Games-
dc.typeJournal Contribution-
dc.identifier.epage140-
dc.identifier.issue2-
dc.identifier.spage132-
dc.identifier.volume11-
local.bibliographicCitation.jcatA1-
dc.description.notesBonnechere, B (corresponding author), Hasselt Univ, Fac Rehabil Sci, REVAL Rehabil Res Ctr, Agoralaan Bldg, B-3590 Diepenbeek, Belgium.-
dc.description.notesbruno.bonnechere@uhasselt.be-
local.publisher.place140 HUGUENOT STREET, 3RD FL, NEW ROCHELLE, NY 10801 USA-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.identifier.doi10.1089/g4h.2021.0144-
dc.identifier.isiWOS:000759536900001-
dc.identifier.eissn2161-7856-
dc.identifier.eissn2161-7856-
local.provider.typewosris-
local.description.affiliation[Bonnechere, Bruno] Hasselt Univ, Fac Rehabil Sci, REVAL Rehabil Res Ctr, Agoralaan Bldg, B-3590 Diepenbeek, Belgium.-
local.uhasselt.internationalno-
item.validationecoom 2023-
item.contributorBONNECHERE, Bruno-
item.accessRightsOpen Access-
item.fullcitationBONNECHERE, Bruno (2022) Evaluation of Processing Speed of Different Cognitive Functions Across the Life Span Using Cognitive Mobile Games. In: Games for Health Journal, 11 (2) , p. 132 -140.-
item.fulltextWith Fulltext-
crisitem.journal.issn2161-783X-
crisitem.journal.eissn2161-7856-
Appears in Collections:Research publications
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