Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/41429
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dc.contributor.authorGEURTS, Eva-
dc.contributor.authorVAN DEN BERGH, Jan-
dc.contributor.authorVANHERLE, Bram-
dc.date.accessioned2023-09-26T13:21:47Z-
dc.date.available2023-09-26T13:21:47Z-
dc.date.issued2023-
dc.date.submitted2023-09-25T12:09:45Z-
dc.identifier.citationECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023, ACM, (Art N° 14)-
dc.identifier.isbn9798400708756-
dc.identifier.urihttp://hdl.handle.net/1942/41429-
dc.description.abstractVirtual Reality-based interactions are getting more mainstream in several domains, such as gaming, education, and training. While there is extensive literature on new interaction techniques, applying and recombining these for specific tool-based interactions remains challenging. We specifically look at promising VR manipulation techniques using controllers. We implemented these techniques in a proof-of-concept toolchain aimed at spray painters. We extracted and manipulated the relevant parts for a controlled within-subject comparative experiment with 16 participants. We find, among other things, that, as in direct manipulation, tool-based interaction with controllers in VR can benefit from zoom and separation of degrees of freedom to achieve effective and efficient manipulation.-
dc.language.isoen-
dc.publisherACM-
dc.rights2023 Copyright held by the owner/author(s). Publication rights licensed to ACM. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. ECCE ’23, September 19–22, 2023, Swansea, United Kingdom-
dc.subject.otherVirtual reality, Tool-based interaction, Accurate manipulation-
dc.subject.otherUX-
dc.subject.otherZoom-
dc.subject.otherHaptic feedback-
dc.titleTool-based Interaction for Precise Manipulation in VR: an Exploratory Study-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate19-09-2023 to 22-09-2023-
local.bibliographicCitation.conferencenameEuropean Conference on Cognitive Ergonomics-
local.bibliographicCitation.conferenceplaceSwansea-
dc.identifier.epage8-
dc.identifier.spage1-
local.format.pages8-
local.bibliographicCitation.jcatC1-
dc.description.notesGeurts, E (corresponding author), Hasselt Univ, Flanders Make Expertise Ctr Digital Media, TUL, Diepenbeek, Belgium.-
dc.description.noteseva.geurts@uhasselt.be; jan.vandenbergh@uhasselt.be;-
dc.description.notesbram.vanherle@uhasselt.be-
local.publisher.place1601 Broadway, 10th Floor, NEW YORK, NY, UNITED STATES-
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local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.artnr14-
dc.identifier.doi10.1145/3605655.3605677-
dc.identifier.isi001144182000014-
local.provider.typePdf-
local.bibliographicCitation.btitleECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023-
local.description.affiliation[Geurts, Eva; Van den Bergh, Jan; Vanherle, Bram] Hasselt Univ, Flanders Make Expertise Ctr Digital Media, TUL, Diepenbeek, Belgium.-
local.uhasselt.internationalno-
item.accessRightsOpen Access-
item.fullcitationGEURTS, Eva; VAN DEN BERGH, Jan & VANHERLE, Bram (2023) Tool-based Interaction for Precise Manipulation in VR: an Exploratory Study. In: ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023, ACM, (Art N° 14).-
item.fulltextWith Fulltext-
item.contributorGEURTS, Eva-
item.contributorVAN DEN BERGH, Jan-
item.contributorVANHERLE, Bram-
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