Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/41724
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dc.contributor.authorSEGUNDO DIAZ, Rosa Lilia-
dc.contributor.authorROVELO RUIZ, Gustavo-
dc.contributor.authorBouzouita, Miriam-
dc.contributor.authorHoste, Véronique-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2023-11-10T10:55:10Z-
dc.date.available2023-11-10T10:55:10Z-
dc.date.issued2023-
dc.date.submitted2023-10-20T16:02:06Z-
dc.identifier.citationHaahr, Mads; Rojas-Salazar, Alberto; Göbel, Stefan (Ed.). Serious Games, Springer Nature Switzerland AG, p. 353 -361-
dc.identifier.isbn9783031447518-
dc.identifier.isbn9783031447501-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/41724-
dc.description.abstractThis demo paper presents three Games With A Purpose (GWAPs) created to revise and correct automatically tagged part-of-speech (PoS) of the most extensive collection of Spanish oral data, known as the Corpus Oral y Sonoro del Español Rural (COSER, [7], “Audible Corpus of Spoken Rural Spanish”). The goal is to create a morpho-syntactically annotated and parsed corpus of European Spanish dialects through crowdsourced contributions from non-experts. Players are tasked with assigning grammatical categories (e.g., verb, noun, adjective, pronoun) to words in input texts within the three GWAPs: Agentes, Tesoros, and Anotatlón. The creation of the games follows a user-centred design approach that involves professionals in Computational Linguistics, Dialectology, and Human-Computer Interaction experts and integrates players’ input. This demo paper presents the design motivations and solutions from this collaboration. Furthermore, it examines whether players’ personality traits and using particular Game Design Elements (GDEs) influence their enjoyment.-
dc.language.isoen-
dc.publisherSpringer Nature Switzerland AG-
dc.relation.ispartofseriesLecture notes in computer science-
dc.subject.otherSerious Games-
dc.subject.otherGames With A Purpose-
dc.subject.otherGame Design Elements-
dc.subject.otherPersonality traits-
dc.subject.otherPlayer enjoyment-
dc.subject.otherPart-of-speech tagging-
dc.titleThe Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging-
dc.typeProceedings Paper-
dc.relation.edition1-
local.bibliographicCitation.authorsHaahr, Mads-
local.bibliographicCitation.authorsRojas-Salazar, Alberto-
local.bibliographicCitation.authorsGöbel, Stefan-
local.bibliographicCitation.conferencedate26–27/10/2023-
local.bibliographicCitation.conferencename9th Joint International Conference, JCSG 2023-
local.bibliographicCitation.conferenceplaceDublin, Ireland-
dc.identifier.epage361-
dc.identifier.spage353-
dc.identifier.volume14309-
local.bibliographicCitation.jcatC1-
local.publisher.placeCham, Switzerland-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr14309-
dc.identifier.doi10.1007/978-3-031-44751-8_28-
dc.contributor.orcid#NODATA#-
dc.contributor.orcid#NODATA#-
dc.contributor.orcid#NODATA#-
dc.contributor.orcid#NODATA#-
dc.contributor.orcid#NODATA#-
dc.identifier.eissn1611-3349-
local.provider.typeOrcid-
local.bibliographicCitation.btitleSerious Games-
local.uhasselt.internationalyes-
item.fulltextWith Fulltext-
item.fullcitationSEGUNDO DIAZ, Rosa Lilia; ROVELO RUIZ, Gustavo; Bouzouita, Miriam; Hoste, Véronique & CONINX, Karin (2023) The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. In: Haahr, Mads; Rojas-Salazar, Alberto; Göbel, Stefan (Ed.). Serious Games, Springer Nature Switzerland AG, p. 353 -361.-
item.accessRightsEmbargoed Access-
item.contributorSEGUNDO DIAZ, Rosa Lilia-
item.contributorROVELO RUIZ, Gustavo-
item.contributorBouzouita, Miriam-
item.contributorHoste, Véronique-
item.contributorCONINX, Karin-
item.embargoEndDate2024-10-14-
crisitem.journal.issn0302-9743-
Appears in Collections:Research publications
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JCSG2023-Demo-Segundo Díaz et al.pdf
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