Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/41803
Full metadata record
DC FieldValueLanguage
dc.contributor.authorSEGUNDO DIAZ, Rosa Lilia-
dc.contributor.authorROVELO RUIZ, Gustavo-
dc.contributor.authorBouzouita, Miriam-
dc.contributor.authorHoste, Veronique-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2023-11-15T13:22:11Z-
dc.date.available2023-11-15T13:22:11Z-
dc.date.issued2023-
dc.date.submitted2023-11-14T13:45:40Z-
dc.identifier.citationPierpaolo Dondio; Mariana Rocha; Attracta Brennan; Avo Schönbohm; Francesca de Rosa; Antti Koskinen; Francesco Bellotti (Eds.), Games and Learning Alliance 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings, p. 204-213-
dc.identifier.isbn9783031490644-
dc.identifier.isbn9783031490651-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/41803-
dc.description.abstractThe present research investigates the effects of personality traits (PTs) and game design elements (GDEs) on player enjoyment (PE) in the context of serious games. Three Games With A Purpose (GWAPs) were created to revise and correct automatically tagged parts-of-speech (PoS) of the Corpus Oral y Sonoro del Español Rural (COSER, [5], 'Audible Corpus of Spoken Rural Spanish'), the most extensive collection of Spanish oral dialectal data. The ultimate goal of the project is to build a morpho-syntactically annotated and parsed corpus of the European Spanish dialects through a crowd-sourced gaming environment, whereby players assign a PoS, i.e., a grammatical category (e.g., verb, noun, adjective, pronoun), to a word in an input text thereby confirming or correcting the automatically tagged PoS. This task has been implemented in three GWAPs: Agentes, Tesoros, and Anotatlón. Each game concept includes a set of GDEs (e.g., rewards, challenges, leaderboards, among others) to investigate their influence on PE. This study, which includes 54 participants, shows associations between PTs and GDEs. However, only two GDEs, theme and levels, are related to both PTs and PE. These findings hold the potential to inspire future research and guide the design of future serious games.-
dc.language.isoen-
dc.publisherSpringer Nature Switzerland AG-
dc.relation.ispartofseriesSpringer Lecture Notes in Computer Science (LNCS)-
dc.rightsThe Author(s), under exclusive license to Springer Nature Switzerland AG 2024-
dc.subject.otherSerious Games-
dc.subject.otherGames With A Purpose-
dc.subject.otherGame Design Elements-
dc.subject.otherPersonality Traits-
dc.subject.otherPlayer Enjoyment-
dc.subject.otherPart-of-Speech Tagging-
dc.titleThe Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsDondio, Pierpaolo-
local.bibliographicCitation.authorsRocha, Mariana-
local.bibliographicCitation.authorsBrennan, Attracta-
local.bibliographicCitation.authorsSchönbohm, Avo-
local.bibliographicCitation.authorsde Rosa, Francesca-
local.bibliographicCitation.authorsKoskinen, Antti-
local.bibliographicCitation.authorsBellotti, Francesco-
local.bibliographicCitation.conferencedate29/11/2023-01/12/2023-
local.bibliographicCitation.conferencename12th International Conference on Games and Learning Alliance (GALA)-
local.bibliographicCitation.conferenceplaceDublin, Ireland-
dc.identifier.epage213-
dc.identifier.spage204-
local.bibliographicCitation.jcatC1-
dc.description.notesDíaz, RLS (corresponding author), Hasselt Univ, HCI & eHlth, Hasselt, Belgium.; Díaz, RLS (corresponding author), Univ Ghent, Dept Translat Interpreting & Commun, LT3 Language & Translat Technol Team, Ghent, Belgium.-
dc.description.notesrosalilia.segundodiaz@uhasselt.be-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr14475-
dc.identifier.doi10.1007/978-3-031-49065-1_20-
dc.identifier.isi001148163700020-
dc.identifier.eissn1611-3349-
local.provider.typePdf-
local.bibliographicCitation.btitleGames and Learning Alliance 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings-
local.description.affiliation[Diaz, Rosa Lilia Segundo; Coninx, Karin] Hasselt Univ, HCI & eHlth, Hasselt, Belgium.-
local.description.affiliation[Diaz, Rosa Lilia Segundo; Hoste, Veronique] Univ Ghent, Dept Translat Interpreting & Commun, LT3 Language & Translat Technol Team, Ghent, Belgium.-
local.description.affiliation[Rovelo, Gustavo] Hasselt Univ tUL Flanders Make, Expertise Ctr Digital Media, Hasselt, Belgium.-
local.description.affiliation[Bouzouita, Miriam] Humboldt Univ, Inst Romanist, Berlin, Germany.-
local.uhasselt.internationalyes-
item.fulltextWith Fulltext-
item.fullcitationSEGUNDO DIAZ, Rosa Lilia; ROVELO RUIZ, Gustavo; Bouzouita, Miriam; Hoste, Veronique & CONINX, Karin (2023) The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics. In: Pierpaolo Dondio; Mariana Rocha; Attracta Brennan; Avo Schönbohm; Francesca de Rosa; Antti Koskinen; Francesco Bellotti (Eds.), Games and Learning Alliance 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings, p. 204-213.-
item.accessRightsEmbargoed Access-
item.contributorSEGUNDO DIAZ, Rosa Lilia-
item.contributorROVELO RUIZ, Gustavo-
item.contributorBouzouita, Miriam-
item.contributorHoste, Veronique-
item.contributorCONINX, Karin-
item.embargoEndDate2024-11-29-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
2023-09-22 Segundo Díaz et al.pdf
  Until 2024-11-29
Peer-reviewed author version960.6 kBAdobe PDFView/Open    Request a copy
978-3-031-49065-1_20.pdf
  Restricted Access
Published version687.3 kBAdobe PDFView/Open    Request a copy
Show simple item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.