Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/42519
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dc.contributor.advisorDi Fiore, Fabian-
dc.contributor.advisorLuyten, Kris-
dc.contributor.authorCEYSSENS, Jeroen-
dc.contributor.authorEERDEKENS, Wim-
dc.contributor.authorSCHROEYERS, Wouter-
dc.contributor.authorDI FIORE, Fabian-
dc.contributor.editorCamilleri, Liberato-
dc.contributor.editorCaruana, Mark Anthony-
dc.contributor.editorSuda, David-
dc.date.accessioned2024-03-04T14:41:05Z-
dc.date.available2024-03-04T14:41:05Z-
dc.date.issued2023-
dc.date.submitted2024-02-23T12:17:49Z-
dc.identifier.citationEUROSIS, (Art N° Code 196517)-
dc.identifier.isbn978-949285926-6-
dc.identifier.urihttp://hdl.handle.net/1942/42519-
dc.description.abstractThis paper describes the development and evaluation of a virtual reality (VR) simulation of nuclear procedures for educational purposes. We designed the simulation to provide an immersive and interactive experience for university students to learn about nuclear safety and protocol. We conducted a survey to assess the acceptance of the VR simulation by high school teachers and university students. Results indicate that the majority of students found the simulation to be an exciting tool for learning, especially in addition to their existing lab session. Besides some hurdles and concerns (mainly technical and managerial), teachers reported a positive attitude toward using VR in education in terms of ease-of-use, visual appeal and dynamic behaviour, specifically to explain theoretical concepts and to simulate procedures when real-life lab sessions are too hard to acquire.-
dc.description.sponsorshipWe would like to thank Hasselt University for funding the opportunity to create this VR learning tool. We would also like to thank the Nuclear Training Centre of the Belgian government to provide us with the means to ground our VR scenarios with real-life use cases. Finally, we would like to thank the students and teachers that were willing to participate in the study to explore the possibilities of this technology.-
dc.language.isoen-
dc.publisherEUROSIS-
dc.rightsCopyright 2024 Elsevier B.V., All rights reserved.-
dc.subject.otherVirtual Reality-
dc.subject.otherEducation-
dc.subject.otherRadiation Simulation-
dc.titleSTUDENT AND TEACHER ACCEPTANCE OF A VIRTUAL REALITY NUCLEAR SIMULATION LEARNING ENVIRONMENT-
dc.typeProceedings Paper-
dc.relation.edition21-
local.bibliographicCitation.conferencedate31/05/2023-02/06/2023-
local.bibliographicCitation.conferencename21st International Industrial Simulation Conference, ISC 2023-
local.bibliographicCitation.conferenceplaceValletta, Malta-
local.bibliographicCitation.jcatC1-
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local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.artnrCode 196517-
dc.identifier.urlhttps://www.scopus.com/record/display.uri?eid=2-s2.0-85184801956&origin=inward&txGid=63c8b5302acd2608f3e574c2a856c5ae-
dc.description.otherWe, the Conference Committee of the ISC’2023 Conference, which was held in Valletta, Malta, from May 31 – June 2, 2023, hereby declare that after a peer review Jeroen Ceyssens, Wim Eerdekens, Wouter Schroeyers and Fabian Di Fiore were selected with their paper entitled Student and Teacher Acceptance of a Virtual Reality Nuclear Simulation Learning Environment As Best Paper of the aforementioned conference Liberato Camilleri ISC’2023 General Conference Chair-
local.provider.typePdf-
local.uhasselt.internationalno-
item.fulltextWith Fulltext-
item.fullcitationCEYSSENS, Jeroen; EERDEKENS, Wim; SCHROEYERS, Wouter & DI FIORE, Fabian (2023) STUDENT AND TEACHER ACCEPTANCE OF A VIRTUAL REALITY NUCLEAR SIMULATION LEARNING ENVIRONMENT. In: EUROSIS, (Art N° Code 196517).-
item.accessRightsOpen Access-
item.contributorCEYSSENS, Jeroen-
item.contributorEERDEKENS, Wim-
item.contributorSCHROEYERS, Wouter-
item.contributorDI FIORE, Fabian-
item.contributorCamilleri, Liberato-
item.contributorCaruana, Mark Anthony-
item.contributorSuda, David-
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