Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/42620
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dc.contributor.authorDE KRIJGER, Floris-
dc.date.accessioned2024-03-12T13:08:18Z-
dc.date.available2024-03-12T13:08:18Z-
dc.date.issued2023-
dc.date.submitted2024-02-29T13:33:54Z-
dc.identifier.citationDelbridge, Rick; Helfen, Markus; Pekarek, Andreas; Purser, Gretchen (Ed.). Ethnographies of Work, Emerald Publishing Limited, p. 35 -72-
dc.identifier.isbn978-1-83753-948-2-
dc.identifier.issn978-1-83753-949-9-
dc.identifier.urihttp://hdl.handle.net/1942/42620-
dc.description.abstractA growing body of research finds that gig economy platforms use gamification to enhance managerial control. Focusing on technologically mediated forms of gamification, this literature reveals how platforms mobilize gig workers’ work effort by making the labour process resemble a game. This chapter contends that this tech-centric scholarship fails to fully capture the historical continuities between contemporary and much older occurrences of game-playing at work. Informed by interviews and participatory observations at two food delivery platforms in Amsterdam, I document how these platforms’ piece wage system gives rise to a workplace dynamic in which severely underpaid delivery couriers continuously employ game strategies to maximize their gig income. Reminiscent of observations from the early shop floor ethnographies of the manufacturing industry, I show that the game of gig income maximization operates as an indirect modality of control by (re)aligning the interests of couriers with the interests of capital and by individualizing and depoliticizing couriers’ overall low wage level. I argue that the new, algorithmic technologies expand and intensify the much older forms of gamified control by infusing the organizational activities of shift and task allocation with the logic of the piece wage game and by increasing the possibilities for interaction, direct feedback and immersion. My study contributes to the literature on gamification in the gig economy by interweaving it with the classic observations derived from the manufacturing industry and by developing a conceptualization of gamification in which both capital and labour exercise agency.-
dc.description.sponsorshipFonds Wetenschappelijk Onderzoek - Vlaanderen-
dc.language.isoen-
dc.publisherEmerald Publishing Limited-
dc.relation.ispartofseriesResearch in the Sociology of Work-
dc.rightsFloris de Krijger-
dc.subject.otherGig economy-
dc.subject.otherGamification-
dc.subject.otherWork games-
dc.subject.otherPiece wage-
dc.subject.otherControl-
dc.subject.otherFood delivery-
dc.title‘It’s Simple, If You Stand Still You Do Not Get Paid': Piece Wage Games as Indirect Modality of Control in the Platform-mediated Food Delivery Sector-
dc.typeBook Section-
local.bibliographicCitation.authorsDelbridge, Rick-
local.bibliographicCitation.authorsHelfen, Markus-
local.bibliographicCitation.authorsPekarek, Andreas-
local.bibliographicCitation.authorsPurser, Gretchen-
dc.identifier.epage72-
dc.identifier.spage35-
local.format.pages37-
local.bibliographicCitation.jcatB2-
local.publisher.placeBingley-
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local.type.refereedRefereed-
local.type.specifiedBook Section-
local.relation.ispartofseriesnr35-
dc.identifier.doihttps://doi.org/10.1108/S0277-283320230000035003-
local.provider.typePdf-
local.bibliographicCitation.btitleEthnographies of Work-
local.uhasselt.internationalno-
item.fullcitationDE KRIJGER, Floris (2023) ‘It’s Simple, If You Stand Still You Do Not Get Paid': Piece Wage Games as Indirect Modality of Control in the Platform-mediated Food Delivery Sector. In: Delbridge, Rick; Helfen, Markus; Pekarek, Andreas; Purser, Gretchen (Ed.). Ethnographies of Work, Emerald Publishing Limited, p. 35 -72.-
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item.contributorDE KRIJGER, Floris-
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