Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/43291
Full metadata record
DC FieldValueLanguage
dc.contributor.authorDhiman, Hitesh-
dc.contributor.authorROVELO RUIZ, Gustavo-
dc.contributor.authorRAMAKERS, Raf-
dc.contributor.authorLEEN, Danny-
dc.contributor.authorRöcker, Carsten-
dc.date.accessioned2024-06-26T14:25:52Z-
dc.date.available2024-06-26T14:25:52Z-
dc.date.issued2024-
dc.date.submitted2024-06-25T13:17:37Z-
dc.identifier.citationProceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), p. 1 -16 (Art N° 673)-
dc.identifier.isbn9798400703300-
dc.identifier.issn-
dc.identifier.urihttp://hdl.handle.net/1942/43291-
dc.description.abstractRecent HCI research has shown signifcant interest in investigating digital working instructions for guiding novices to perform manual tasks. While performance enhancement has been a primary focus, it is increasingly recognized that technology's impact extends beyond objective metrics. Trainee motivation and engagement plays a pivotal role in enhancing learning outcomes and efectiveness. This paper investigates the utilization of principles from Self Determination Theory-clear attainable goals, meaningful rationale, and perspective taking-in designing multimedia instructions to enhance novice users' indicators of psychological well-being. We present fndings from an experiment involving real-world wood-working, where novice users, in a between-subjects study, followed interactive, in-situ projection-based guidance. Results demonstrate that adhering to SDT postulates can positively infuence perceived competence, intrinsic motivation and task execution quality. These fndings ofer valuable insights for designing digital instructions to guide and train novices, emphasizing the importance of psychological well-being alongside task performance.-
dc.description.sponsorshipThis research was supported by the project SAIL: SustAInable Lifecycle of Intelligent Socio-Technical Systems, funded by the Ministry of Culture and Science of the State of North Rhine-Westphalia, Germany, under grant no NW21-059C. This research was partially supported by Flanders Make, the strategic research center for the manufacturing industry in the projects AUTOCRAFT, WELLFICIENCY and OPERATORASSIST and by the Flemish Government under the “Onderzoeksprogramma Artifciële Intelligentie (AI) Vlaanderen” program.-
dc.language.isoen-
dc.publisher-
dc.rightsThis work is licensed under a Creative Commons Attribution International 4.0 License. 2024 Copyright held by the owner/author(s).-
dc.subject.otherCCS CONCEPTS-
dc.subject.otherHuman-centered computing → Empirical studies in HCI;-
dc.subject.otherApplied computing → Computer-assisted instruction KEYWORDS well-being, self-determination theory, augmented reality, instruc- tions, intrinsic motivation, perceived self-competence-
dc.titleDesigning Instructions using Self-Determination Theory to Improve Motivation and Engagement for Learning Craft-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate2024, May 11–16-
local.bibliographicCitation.conferencenameCHI Conference on Human Factors in Computing Systems (CHI ’24)-
local.bibliographicCitation.conferenceplaceHonolulu, HI, USA-
dc.identifier.epage16-
dc.identifier.spage1-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.artnr673-
dc.identifier.doi10.1145/3613904.3642136-
dc.identifier.isi001255317904037-
dc.identifier.eissn-
local.provider.typePdf-
local.bibliographicCitation.btitleProceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24)-
local.uhasselt.internationalyes-
item.fulltextWith Fulltext-
item.contributorDhiman, Hitesh-
item.contributorROVELO RUIZ, Gustavo-
item.contributorRAMAKERS, Raf-
item.contributorLEEN, Danny-
item.contributorRöcker, Carsten-
item.fullcitationDhiman, Hitesh; ROVELO RUIZ, Gustavo; RAMAKERS, Raf; LEEN, Danny & Röcker, Carsten (2024) Designing Instructions using Self-Determination Theory to Improve Motivation and Engagement for Learning Craft. In: Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), p. 1 -16 (Art N° 673).-
item.accessRightsOpen Access-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
3613904.3642136.pdfPublished version13.6 MBAdobe PDFView/Open
Show simple item record

SCOPUSTM   
Citations

10
checked on Dec 9, 2025

WEB OF SCIENCETM
Citations

9
checked on Dec 12, 2025

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.