Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/43317
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dc.contributor.authorKENEA, Chala Diriba-
dc.contributor.authorABESSA, Teklu Gemechu-
dc.contributor.authorLamba, Dheeraj-
dc.contributor.authorBONNECHERE, Bruno-
dc.date.accessioned2024-07-03T06:54:42Z-
dc.date.available2024-07-03T06:54:42Z-
dc.date.issued2024-
dc.date.submitted2024-07-02T07:30:55Z-
dc.identifier.citationSensors (Basel), 24 (11) (Art N° 3546)-
dc.identifier.urihttp://hdl.handle.net/1942/43317-
dc.description.abstractStroke is the second most common cause of death worldwide, and it greatly impacts the quality of life for survivors by causing impairments in their upper limbs. Due to the difficulties in accessing rehabilitation services, immersive virtual reality (IVR) is an interesting approach to improve the availability of rehabilitation services. This systematic review evaluates the technological characteristics of IVR systems used in the rehabilitation of upper limb stroke patients. Twenty-five publications were included. Various technical aspects such as game engines, programming languages, headsets, platforms, game genres, and technical evaluation were extracted from these papers. Unity 3D and C# are the primary tools for creating IVR apps, while the Oculus Quest (Meta Platforms Technologies, Menlo Park, CA, USA) is the most often used headset. The majority of systems are created specifically for rehabilitation purposes rather than being readily available for purchase (i.e., commercial games). The analysis also highlights key areas for future research, such as game assessment, the combination of hardware and software, and the potential integration incorporation of biofeedback sensors. The study highlights the significance of technological progress in improving the effectiveness and user-friendliness of IVR. It calls for additional research to fully exploit IVR's potential in enhancing stroke rehabilitation results.-
dc.description.sponsorshipFunding: This research was funded by the NASCERE project, a joint PhD program between Jimma University and Hasselt University. Acknowledgments: The authors would like to express appreciation to all the NASCERE project coordinators and their teams, at Ghent University, Hasselt University and Jimma University, for the funding and other facilities.-
dc.language.isoen-
dc.publisherMDPI-
dc.rights2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).-
dc.subject.otherimmersive virtual reality-
dc.subject.otherimmersive virtual reality-
dc.subject.otherdevelopment-
dc.subject.otherdevelopment-
dc.subject.othervalidation-
dc.subject.othervalidation-
dc.subject.otherstroke-
dc.subject.otherstroke-
dc.subject.otherupper extremities-
dc.subject.otherupper extremities-
dc.subject.otherrehabilitation technology-
dc.subject.otherrehabilitation technology-
dc.titleTechnological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review-
dc.typeJournal Contribution-
dc.identifier.issue11-
dc.identifier.volume24-
local.format.pages19-
local.bibliographicCitation.jcatA1-
dc.description.notesKenea, CD (corresponding author), Jimma Univ, Jimma Inst Technol, Fac Comp & Informat, Dept Informat Sci, POB 378, Oromia, Ethiopia.; Kenea, CD (corresponding author), Univ Hasselt, Data Sci Inst, Fac Rehabil Sci, REVAL Rehabil Res Ctr,Technol Supported & Data Dri, B-3590 Diepenbeek, Belgium.-
dc.description.noteschala.diriba@ju.edu.et; teklugem@yahoo.com; dheeraj.ramesh@ju.edu.et;-
dc.description.notesbruno.bonnechere@uhasselt.be-
local.publisher.placeST ALBAN-ANLAGE 66, CH-4052 BASEL, SWITZERLAND-
local.type.refereedRefereed-
local.type.specifiedReview-
local.bibliographicCitation.artnr3546-
dc.identifier.doi10.3390/s24113546-
dc.identifier.pmid38894337-
dc.identifier.isi001245444500001-
dc.contributor.orcidDiriba, Chala/0000-0003-1573-2928-
local.provider.typewosris-
local.description.affiliation[Kenea, Chala Diriba] Jimma Univ, Jimma Inst Technol, Fac Comp & Informat, Dept Informat Sci, POB 378, Oromia, Ethiopia.-
local.description.affiliation[Kenea, Chala Diriba; Abessa, Teklu Gemechu; Bonnechere, Bruno] Univ Hasselt, Data Sci Inst, Fac Rehabil Sci, REVAL Rehabil Res Ctr,Technol Supported & Data Dri, B-3590 Diepenbeek, Belgium.-
local.description.affiliation[Abessa, Teklu Gemechu] Jimma Univ, Dept Special Needs & Inclus Educ, POB 378, Jimma, Ethiopia.-
local.description.affiliation[Lamba, Dheeraj] Jimma Univ, Dept Physiotherapy, Fac Med Sci, Inst Hlth, POB 378, Jimma, Ethiopia.-
local.description.affiliation[Bonnechere, Bruno] Hasselt Univ, Data Sci Inst, Technol Supported & Data Driven Rehabil, B-3590 Diepenbeek, Belgium.-
local.description.affiliation[Bonnechere, Bruno] PXL Univ Appl Sci & Arts, Dept PXL Healthcare, B-3500 Hasselt, Belgium.-
local.uhasselt.internationalyes-
item.fullcitationKENEA, Chala Diriba; ABESSA, Teklu Gemechu; Lamba, Dheeraj & BONNECHERE, Bruno (2024) Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review. In: Sensors (Basel), 24 (11) (Art N° 3546).-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
item.contributorKENEA, Chala Diriba-
item.contributorABESSA, Teklu Gemechu-
item.contributorLamba, Dheeraj-
item.contributorBONNECHERE, Bruno-
crisitem.journal.eissn1424-8220-
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