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http://hdl.handle.net/1942/44316
Title: | Democratizing Prototyping of Interactive Devices: A Unified Plug-and-Play Platform for Interconnecting and Driving Heterogeneous Electronic Components | Authors: | LAMBRICHTS, Mannu | Advisors: | Ramakers, Raf Luyten, Kris Hodges, Steve |
Issue Date: | 2024 | Abstract: | In the evolving landscape of electronics prototyping, a critical challenge has emerged: bridging the divide between the expectations of creators and the practical capabilities of the available prototyping tools. This dissertation seeks to tackle this challenge, aiming to harmonize the varied facets of the prototyping ecosystem. This approach goes beyond merely cataloging available tools; it seeks to find common ground - a unified understanding that encompasses the wide array of prototyping methodologies, toolkit functionalities, and user experiences. My endeavor to find common ground begins with mapping the current electronics prototyping ecosystem. This involves a deep dive into the plethora of toolkits available to individuals, examining not only their technical specifications but also their design philosophies, intended user groups, and practical applications. The aim is to distill this rich tapestry of information into a cohesive framework that simplifies the decision-making process for users, enabling them to select tools that best align with their project goals and skill levels. Further, recognizing the diversity of the prototyping community, this dissertation explores the varied needs and strategies of users. From hobbyists working on DIY projects to professional engineers developing complex systems, each user brings unique perspectives and requirements. By conducting an online survey, I gather firsthand insights into the challenges users face, the tools they prefer, and the strategies they employ to realize their visions. This comprehensive understanding is crucial for developing tailored solutions that address unmet needs and enhance the efficiency of prototyping practices. The process of finding common ground also involves the development of integrated hardware-software solutions to streamline prototyping workflows. The challenges of compatibility and the technical complexities of integrating disparate components are significant hurdles for many individuals. By introducing innovative solutions that facilitate seamless interaction between software applications and hardware devices, I aim to simplify the prototyping process, making it more accessible and enjoyable for creators of all backgrounds. In summary, "Finding Common Ground" is not just about cataloging tools or identifying user preferences; it's about weaving together the diverse threads of the electronics prototyping world into a coherent narrative. By achieving this, I hope to pave the way for future innovations in electronics toolkit offerings, making prototyping more accessible, efficient, and fulfilling for individuals everywhere. | Document URI: | http://hdl.handle.net/1942/44316 | Category: | T1 | Type: | Theses and Dissertations |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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Solving Constraints in Plug-and-Play - Mannu Lambrichts (upload).pdf Until 2029-09-25 | Published version | 136.35 MB | Adobe PDF | View/Open Request a copy |
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