Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/44874
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dc.contributor.authorOmmer, Joy-
dc.contributor.authorVranic, Sasa-
dc.contributor.authorKalas, Milan-
dc.contributor.authorADNAN, Muhammad-
dc.contributor.authorTrozzi, Carlo-
dc.contributor.authorParodi, Antonio-
dc.date.accessioned2024-12-18T12:30:06Z-
dc.date.available2024-12-18T12:30:06Z-
dc.date.issued2024-
dc.date.submitted2024-12-04T14:59:13Z-
dc.identifier.citation24 IEEE 20th International Conference on e-Science, E-SCIENCE 2024, IEEE, p. 1 -7-
dc.identifier.isbn979-8-3503-6562-7; 979-8-3503-6561-0-
dc.identifier.issn2325-372X-
dc.identifier.urihttp://hdl.handle.net/1942/44874-
dc.description.abstractI can't change the world by myself. This is a common thought citizens share when it comes to climate action. Climate change campaigns usually aim at raising awareness and triggering action to reduce our footprint. However, these campaigns often fail as they are designed in a top-down manner. The ChallengeYeti app was created on a psychological-technological foundation focusing on motivational and bottom-up approaches to bridge this knowledge-action gap. Hence, the app primarily strives to trigger behavioral change in a fun and social way. This paper introduced the app and its functionalities, its theoretical and technical background, its implementation, its expected impact on behavioral change, and lastly, future challenges of the app.-
dc.description.sponsorship2024 IEEE-
dc.language.isoen-
dc.publisherIEEE-
dc.subject.otherbehavioral change-
dc.subject.othermotivation-
dc.subject.othergamification-
dc.subject.othercrowdsourcing-
dc.subject.othercitizen science-
dc.subject.otherclimate change mitigation-
dc.subject.othercarbon footprint-
dc.titleThe Yeti in us - An app to facilitate behaviour change step by step-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate2024, September 16-20-
local.bibliographicCitation.conferencename20th IEEE International Conference on E-Science (E-Science)-
local.bibliographicCitation.conferenceplaceOsaka, JAPAN-
dc.identifier.epage7-
dc.identifier.spage1-
local.format.pages7-
local.bibliographicCitation.jcatC1-
local.publisher.place345 E 47TH ST, NEW YORK, NY 10017 USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1109/e-Science62913.2024.10678709-
dc.identifier.isi001332817000045-
local.provider.typewosris-
local.bibliographicCitation.btitle24 IEEE 20th International Conference on e-Science, E-SCIENCE 2024-
local.uhasselt.internationalyes-
item.contributorOmmer, Joy-
item.contributorVranic, Sasa-
item.contributorKalas, Milan-
item.contributorADNAN, Muhammad-
item.contributorTrozzi, Carlo-
item.contributorParodi, Antonio-
item.fullcitationOmmer, Joy; Vranic, Sasa; Kalas, Milan; ADNAN, Muhammad; Trozzi, Carlo & Parodi, Antonio (2024) The Yeti in us - An app to facilitate behaviour change step by step. In: 24 IEEE 20th International Conference on e-Science, E-SCIENCE 2024, IEEE, p. 1 -7.-
item.fulltextWith Fulltext-
item.accessRightsRestricted Access-
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