Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/45831
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dc.contributor.authorSEGUNDO DIAZ, Rosa Lilia-
dc.contributor.authorROVELO RUIZ, Gustavo-
dc.contributor.authorBouzouita, Miriam-
dc.contributor.authorHoste, Véronique-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2025-04-07T11:50:02Z-
dc.date.available2025-04-07T11:50:02Z-
dc.date.issued2025-
dc.date.submitted2025-03-25T15:53:50Z-
dc.identifier.citationApplied Sciences, 15 (7) (Art N° 3561)-
dc.identifier.issn2076-3417-
dc.identifier.urihttp://hdl.handle.net/1942/45831-
dc.description.abstractLinguistic tasks such as Part-of-Speech (PoS) tagging can be tedious, but are crucial for the development of Natural Language Processing (NLP) tools. Games With A Purpose (GWAPs) aim to reduce the monotony of the task for native speakers and non-experts who contribute to crowdsourcing projects. This study focuses on revising and correcting PoS tags in the Corpus Oral y Sonoro del Español Rural (COSER), the largest collection of oral data in the Spanish-speaking world, to create a parsed corpus of Euro-pean Spanish dialects. It also examines how game design elements (GDEs) affect players' enjoyment. Three games-Agentes, Tesoros, and Anotatlón-were developed, incorporating different GDEs, such as rewards and challenges. The results show two levels of enjoyment: at the concept level with Anotatlón, and at the level of individual GDEs with Tesoros. This suggests that certain GDEs influence player enjoyment and, consequently, their preference for certain games. However, the study also shows the complexity of evaluating triggers for player enjoyment in games with more than one implemented GDE.-
dc.description.sponsorshipThis work was carried out as part of a medium-scale research infrastructure project funded by the Flemish Research Fund (Fonds voor Wetenschappelijk Onderzoek, FWO) entitled “A Respeaking and Collaborative Game-Based Approach to Building a Parsed Corpus of European Spanish Dialects” (project reference: I000418N).-
dc.language.isoen-
dc.publisherMDPI-
dc.relation.ispartofseriesInnovative Horizons: Exploring the Convergence of Gamification and Virtual Reality-
dc.rights2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/ licenses/by/4.0/).-
dc.subject.othergames with a purpose-
dc.subject.otherevaluation-
dc.subject.otherplayer enjoyment-
dc.subject.othergame design elements-
dc.subject.otherpart-of-speech tagging-
dc.titleGames with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference-
dc.typeJournal Contribution-
dc.identifier.issue7-
dc.identifier.spage3561-
dc.identifier.volume15-
local.bibliographicCitation.jcatA1-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.bibliographicCitation.artnr3561-
dc.identifier.doi10.3390/app15073561-
dc.identifier.isi001463674100001-
local.provider.typePdf-
local.uhasselt.internationalyes-
item.contributorSEGUNDO DIAZ, Rosa Lilia-
item.contributorROVELO RUIZ, Gustavo-
item.contributorBouzouita, Miriam-
item.contributorHoste, Véronique-
item.contributorCONINX, Karin-
item.fullcitationSEGUNDO DIAZ, Rosa Lilia; ROVELO RUIZ, Gustavo; Bouzouita, Miriam; Hoste, Véronique & CONINX, Karin (2025) Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference. In: Applied Sciences, 15 (7) (Art N° 3561).-
item.accessRightsOpen Access-
item.fulltextWith Fulltext-
crisitem.journal.eissn2076-3417-
Appears in Collections:Research publications
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