Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/45852
Title: PRoGS: Progressive Rendering of Gaussian Splats
Authors: ZOOMERS, Brent 
WIJNANTS, Maarten 
Molenaers, Ivan
VANHERCK, Joni 
PUT, Jeroen 
JORISSEN, Lode 
MICHIELS, Nick 
Issue Date: 2025
Publisher: IEEE
Source: IEEE Workshop on Applications of Computer Vision (WACV), IEEE, p. 3118 -3127
Abstract: Figure 1. Progressive Rendering of 3DGS using our approach versus using an existing web-viewer by Antimatter. From left to right, we show 0.2%, 0.5%, 1%, and 10% of the total number of splats, respectively. Our approach results in a faster visualization of a representative version of the scene. At 0.2%, we have loaded in a basic level of the truck while it is completely missing in the alternative approach. Abstract Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's individual data must be stored. While compression techniques offer a potential solution by reducing the memory footprint, they still necessitate retrieving the entire scene before any part of it can be rendered. In this work, we introduce a novel approach for progressively rendering such scenes, aiming to display visible content that closely approximates the final scene as early as possible without loading the entire scene into memory. This approach benefits both on-device rendering applications limited by memory constraints and streaming applications where minimal bandwidth usage is preferred. To achieve this, we approximate the contribution of each Gaussian to the final scene and construct an order of prioritization on their inclusion in the rendering process. Additionally, we demonstrate that our approach can be combined with existing compression methods to progressively render (and stream) 3DGS scenes, optimizing bandwidth usage by focusing on the most important splats within a scene. Overall, our work establishes a foundation for making remotely hosted 3DGS content more quickly accessible to end-users in over-the-top consumption scenarios, with our results showing significant improvements in quality across all metrics compared to existing methods.
Document URI: http://hdl.handle.net/1942/45852
ISBN: 979-8-3315-1083-1
DOI: 10.1109/wacv61041.2025.00308
Category: C1
Type: Proceedings Paper
Appears in Collections:Research publications

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