Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/45868
Title: Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery
Authors: KENEA, Chala Diriba 
ABESSA, Teklu Gemechu 
Lamba, Dheeraj
BONNECHERE, Bruno 
Issue Date: 2025
Publisher: MDPI
Source: Journal of Clinical Medicine, 14 (6) (Art N° 1783)
Abstract: Background: Immersive virtual reality (imVR) has shown promise for upper limb stroke rehabilitation (ULSR). However, optimal implementation and treatment modalities remain unclear. This systematic review and meta-analysis aimed to evaluate imVR's efficacy in ULSR and determine optimal treatment parameters. Methods: A systematic review and meta-analysis of randomized controlled trials (RCTs), comparing imVR to conventional rehabilitation (CR) in adult stroke patients, was conducted. Databases including, the Web of Science, Scopus, and PubMed, were searched. Meta-regression further explored the relationship between intervention duration, frequency, and outcomes. Results: Twenty-three studies were included in the systematic review, representing 395 patients, with thirteen incorporated into the meta-analysis. imVR showed statistically significant improvements in the Fugl-Meyer Assessment Upper Extremity (FMA-UE) Scale (mean difference (MD) = 3.04, 95% CI [1.46; 4.62], p < 0.001) and the Box and Block Test (BBT) (MD = 2.85, 95% CI [0.70; 4.99], p = 0.009) compared to CR, but not in the Action Research Arm Test (ARAT) (MD = 3.47, 95% CI [-0.22; 7.15], p = 0.06). However, these improvements did not reach clinically significant thresholds (7 points for FMA-UE and 6 points for BBT). Clinical subgroup analysis showed significant improvements for both subacute (standardized mean difference (SMD) = 0.92, 95% CI [0.48; 1.36], p = 0.002) and chronic (SMD = 0.69, 95% CI [0.03; 1.35], p = 0.03) stroke stages. Meta-regression indicated that there was a significant positive relationship between the intervention duration and upper limb improvement. Conclusions: imVR demonstrates potential for improving upper limb motor function following stroke, particularly with longer intervention durations and individual session lengths for chronic stroke. However, the improvements observed were not clinically significant, highlighting the need for further research with larger sample sizes and standardized outcome measures to determine optimal treatment protocols.
Notes: Kenea, CD (corresponding author), Jimma Univ, Jimma Inst Technol, Fac Comp & Informat, Dept Informat Sci, Jimma 378, Oromia, Ethiopia.; Kenea, CD (corresponding author), Hasselt Univ, Technol Supported & Data Driven Rehabil Data Sci I, Fac Rehabil Sci, REVAL Rehabil Res Ctr, B-3590 Diepenbeek, Belgium.
chala.diriba@ju.edu.et; teklugem@yahoo.com; dheeraj.ramesh@ju.edu.et;
bruno.bonnechere@uhasselt.be
Keywords: immersive virtual reality;immersive virtual reality;stroke;stroke;upper extremities;upper extremities;rehabilitation technology;rehabilitation technology;clinical validation;clinical validation
Document URI: http://hdl.handle.net/1942/45868
e-ISSN: 2077-0383
DOI: 10.3390/jcm14061783
ISI #: 001454067100001
Rights: 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/ licenses/by/4.0/).
Category: A1
Type: Journal Contribution
Appears in Collections:Research publications

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