Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/46680
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dc.contributor.authorKUSHNIR, Anna-
dc.contributor.authorKachmar, Oleh-
dc.contributor.authorBONNECHERE, Bruno-
dc.date.accessioned2025-09-01T13:21:33Z-
dc.date.available2025-09-01T13:21:33Z-
dc.date.issued2025-
dc.date.submitted2025-08-29T15:28:51Z-
dc.identifier.citationApplied Sciences, 15 (15) (Art N° 8526)-
dc.identifier.urihttp://hdl.handle.net/1942/46680-
dc.description.abstractThis study aimed to evaluate the feasibility of using serious games for the (tele)rehabilitation of children with disabilities affected by the Ukrainian war. Additionally, it provides requirements for technologies that can be used in war-affected areas. Structured interviews and Likert scale assessments were conducted on-site and remotely with patients of the tertiary care facility in Ukraine. All participants used the telerehabilitation platform for motor and cognitive training. Nine serious games were employed, involving trunk tilts, upper limb movements, and head control. By mid-September 2023, 186 positive user experiences were evident, with 89% expressing interest in continued engagement. The platform's accessibility, affordability, and therapeutic benefits were highlighted. The recommendations from user feedback informed potential enhancements, showcasing the platform's potential to provide uninterrupted rehabilitation care amid conflict-related challenges. This study suggests that serious games solutions that suit the sociopolitical and economic context offer a promising solution to rehabilitation challenges in conflict zones. The positive user experiences towards using the platform with serious games indicate its potential in emergency healthcare provision. The findings emphasize the role of technology, particularly serious gaming, in mitigating the impact of armed conflicts on children's well-being, thereby contributing valuable insights to healthcare strategies in conflict-affected regions. Requirements for technologies tailored to the context of challenging settings were defined.-
dc.description.sponsorshipThe development of the platform was funded by the Horizon 2020 European projects AbleGames and GABLE. This study was supported by the Special Research Fund (BOF) of Hasselt University under the number BOF23DOCBL04.-
dc.language.isoen-
dc.publisherMDPI-
dc.rights2025 by the authors. Licensee MDPI, Basel, Switzerland. bThis article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/ licenses/by/4.0/).-
dc.subject.othergamification-
dc.subject.othertelerehabilitation-
dc.subject.otherwar exposure-
dc.subject.otherdisabled children-
dc.titleFeasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine-
dc.typeJournal Contribution-
dc.identifier.issue15-
dc.identifier.volume15-
local.format.pages17-
local.bibliographicCitation.jcatA1-
dc.description.notesBonnechère, B (corresponding author), Hasselt Univ, Fac Rehabil Sci, REVAL Rehabil Res Ctr, B-3590 Diepenbeek, Belgium.; Bonnechère, B (corresponding author), Hasselt Univ, Data Sci Inst, Technol Supported & Data Driven Rehabil, B-3590 Diepenbeek, Belgium.; Bonnechère, B (corresponding author), PXL Univ Appl Sci & Arts, Dept PXL Healthcare, B-3500 Hasselt, Belgium.-
dc.description.notesanna@ic.reha.lviv.ua; okachmar@ic.reha.lviv.ua;-
dc.description.notesbruno.bonnechere@uhasselt.be-
local.publisher.placeMDPI AG, Grosspeteranlage 5, CH-4052 BASEL, SWITZERLAND-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.bibliographicCitation.artnr8526-
local.type.programmeH2020-
local.relation.h2020BOF23DOCBL04-
dc.identifier.doi10.3390/app15158526-
dc.identifier.isi001548990700001-
local.provider.typewosris-
local.description.affiliation[Kushnir, Anna; Kachmar, Oleh] Elita Rehabil Ctr, UA-79000 Lvov, Ukraine.-
local.description.affiliation[Kushnir, Anna; Bonnechere, Bruno] Hasselt Univ, Fac Rehabil Sci, REVAL Rehabil Res Ctr, B-3590 Diepenbeek, Belgium.-
local.description.affiliation[Bonnechere, Bruno] Hasselt Univ, Data Sci Inst, Technol Supported & Data Driven Rehabil, B-3590 Diepenbeek, Belgium.-
local.description.affiliation[Bonnechere, Bruno] PXL Univ Appl Sci & Arts, Dept PXL Healthcare, B-3500 Hasselt, Belgium.-
local.uhasselt.internationalyes-
item.fullcitationKUSHNIR, Anna; Kachmar, Oleh & BONNECHERE, Bruno (2025) Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine. In: Applied Sciences, 15 (15) (Art N° 8526).-
item.accessRightsOpen Access-
item.contributorKUSHNIR, Anna-
item.contributorKachmar, Oleh-
item.contributorBONNECHERE, Bruno-
item.fulltextWith Fulltext-
crisitem.journal.eissn2076-3417-
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