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http://hdl.handle.net/1942/48319Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | QUARTIER, Katelijn | - |
| dc.date.accessioned | 2026-01-29T15:01:03Z | - |
| dc.date.available | 2026-01-29T15:01:03Z | - |
| dc.date.issued | 2025 | - |
| dc.date.submitted | 2026-01-20T14:59:23Z | - |
| dc.identifier.citation | Quartier, Katelijn; Iannilli, Valeria M.; Spagnoli, Alessandra; Tommaso, Elli; Prinsloo, Ilse (Ed.). Proceedings of the 2nd Designing Retail & Services Futures Colloquium: Sustainable Retail and Services Futures, Design research society, p. 151 -158 | - |
| dc.identifier.isbn | 9781912294664 | - |
| dc.identifier.uri | http://hdl.handle.net/1942/48319 | - |
| dc.description.abstract | We explored the impact of AI, specifically Midjourney, on the retail design process for master’s students. Over three years, three student groups followed the same design exercise, with AI introduced at different phases. Group 3, which used Midjourney during concept development, showed increased creativity, stronger storytelling, and more cohesive designs. However, AI had no significant impact on innovativeness or originality. Midjourney did accelerate ideation, allowing students to generate concept boards quickly, reducing early-stage development by 1-2 weeks. Despite this, its use declined in later design phases, as students found it unable to fully align with their visions. The study concludes that Midjourney is most effective in the concept phase, offering fast visualization, lowering technical barriers, and inspiring creative thinking. While it may not replace traditional design methods, it serves as a valuable creative tool for exploring and refining ideas. | - |
| dc.language.iso | en | - |
| dc.publisher | Design research society | - |
| dc.subject.other | AI | - |
| dc.subject.other | design process | - |
| dc.subject.other | creativity | - |
| dc.subject.other | retail design | - |
| dc.title | The impact of Midjourney on students’ design and design process: an exploratory study | - |
| dc.type | Proceedings Paper | - |
| local.bibliographicCitation.authors | Quartier, Katelijn | - |
| local.bibliographicCitation.authors | Iannilli, Valeria M. | - |
| local.bibliographicCitation.authors | Spagnoli, Alessandra | - |
| local.bibliographicCitation.authors | Tommaso, Elli | - |
| local.bibliographicCitation.authors | Prinsloo, Ilse | - |
| local.bibliographicCitation.conferencedate | 2025, May 14-15 | - |
| local.bibliographicCitation.conferencename | 2nd Designing Retail & Services Futures Colloquium, Sustainable Retail and Services Futures | - |
| local.bibliographicCitation.conferenceplace | Milan | - |
| dc.identifier.epage | 158 | - |
| dc.identifier.spage | 151 | - |
| local.bibliographicCitation.jcat | C1 | - |
| local.type.refereed | Refereed | - |
| local.type.specified | Proceedings Paper | - |
| dc.identifier.doi | 10.21606/drsf.119 | - |
| local.provider.type | CrossRef | - |
| local.bibliographicCitation.btitle | Proceedings of the 2nd Designing Retail & Services Futures Colloquium: Sustainable Retail and Services Futures | - |
| local.uhasselt.international | no | - |
| item.fullcitation | QUARTIER, Katelijn (2025) The impact of Midjourney on students’ design and design process: an exploratory study. In: Quartier, Katelijn; Iannilli, Valeria M.; Spagnoli, Alessandra; Tommaso, Elli; Prinsloo, Ilse (Ed.). Proceedings of the 2nd Designing Retail & Services Futures Colloquium: Sustainable Retail and Services Futures, Design research society, p. 151 -158. | - |
| item.fulltext | With Fulltext | - |
| item.contributor | QUARTIER, Katelijn | - |
| item.accessRights | Open Access | - |
| Appears in Collections: | Research publications | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| The impact of Midjourney on students_ design and design process_.pdf | Published version | 3.03 MB | Adobe PDF | View/Open |
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