Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/49489
Title: Reclaiming Knowledge Structuring from Automation: Human-AI Co-Engineering of KC Models
Authors: VANDENBERK, Seppe 
EERLINGS, Gilles 
ROVELO RUIZ, Gustavo 
VANACKEN, Davy 
Issue Date: 2026
Source: Engineering Interactive Computing Systems: Workshop on Engineering Interactive Systems Embedding AI Technologies, Patras, Greece, 2026, June 30
Abstract: Adaptive learning environments use knowledge tracing models to estimate learners' acquisition of different skills and concepts. These models rely on mappings between problem items and their associated Knowledge Components (KCs), which are often encoded in a Q-matrix. Consequently, the Q-matrix strongly influences the effectiveness of these learning environments. Existing Q-matrix construction approaches span expert-driven, automated, and human-in-the-loop methods, but typically treat development as a one-directional process. We identified key limitations in static representations and limited traceability in tightly coupled pipelines. As these limitations hinder validation and iterative refinement, we propose a framework for interactive human-AI co-engineering of Q-matrices. This framework enables continuous collaboration between human experts and AI systems, supporting both initial construction and ongoing refinement. It is based on a dynamic graph representation, explicit roles for human and AI contributors, and considers both the KCs and mappings as evolving data. Interactors can rely on probes for inspection, explanation, and simulation for iterative refinement. We argue that this approach enables more consistent, transparent, and controllable Q-matrix engineering.
Adaptive learning environments use knowledge tracing models to estimate learners' acquisition of different skills and concepts. These models rely on mappings between problem items and their associated Knowledge Components (KCs), which are often encoded in a Q-matrix. Consequently, the Q-matrix strongly influences the effectiveness of these learning environments. Existing Q-matrix construction approaches span expert-driven, automated, and human-in-the-loop methods, but typically treat development as a one-directional process. We identified key limitations in static representations and limited traceability in tightly coupled pipelines. As these limitations hinder validation and iterative refinement, we propose a framework for interactive human-AI co-engineering of Q-matrices. This framework enables continuous collaboration between human experts and AI systems, supporting both initial construction and ongoing refinement. It is based on a dynamic graph representation, explicit roles for human and AI contributors, and considers both the KCs and mappings as evolving data. Interactors can rely on probes for inspection , explanation, and simulation for iterative refinement. We argue that this approach enables more consistent, transparent, and controllable Q-matrix engineering.
Keywords: Structured Knowledge Modeling;Knowledge Tracing;Human-AI Interaction;Software Engineering
Document URI: http://hdl.handle.net/1942/49489
Category: C2
Type: Conference Material
Appears in Collections:Research publications

Files in This Item:
File Description SizeFormat 
EISAIT_2026_paper_5-2.pdf
  Restricted Access
Conference material224.62 kBAdobe PDFView/Open    Request a copy
Show full item record

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.