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http://hdl.handle.net/1942/49737Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | TAHIR, Ayesha | - |
| dc.contributor.author | SEGUNDO DIAZ, Rosa Lilia | - |
| dc.contributor.author | RAMAKERS, Wim | - |
| dc.contributor.author | Kempeneers, Kristof | - |
| dc.contributor.author | VERBRUGGHE, Jonas | - |
| dc.contributor.author | TIMMERMANS, Annick | - |
| dc.contributor.author | CONINX, Karin | - |
| dc.date.accessioned | 2026-08-04T12:58:19Z | - |
| dc.date.available | 2026-08-04T12:58:19Z | - |
| dc.date.issued | 2026 | - |
| dc.date.submitted | 2026-07-30T15:00:19Z | - |
| dc.identifier.citation | Maurice Mulvenna; Effie Lai-Chong Law and María Lozano Perez (Ed.). Proceedings of the 12th International Conference on Information and Communication Technologies for Ageing Well and e-Health, SciTePress, p. 155 -165 | - |
| dc.identifier.isbn | 978-989-758-832-7 | - |
| dc.identifier.issn | 2184-4984 | - |
| dc.identifier.uri | http://hdl.handle.net/1942/49737 | - |
| dc.description.abstract | Chronic low back pain (CLBP) is a disabling condition that significantly limits overall functioning and quality of life. Although exercise therapy (ET) is a widely recommended treatment, patient adherence and motivation remain low, especially in home-based rehabilitation. This study presents the design, development, and initial evaluation of a gamified cycling exercise with high intensity interval training (HIIT) tailored for persons with CLBP. The game integrates cardiorespiratory interval training into a gamified environment to create a motivating and personalised exercise experience. Based on a formative expert evaluation, we conclude that the game concept provides a natural and motivating setting for a high-intensity cycling exercise. Some recommended design improvements to enhance the natural alignment of the game and the HIIT training have been identified. Further exploration of the game concept with patients is needed to determine its feasibility and effectiveness. The results of the current study will shape the design and development of digital health interventions that support motivating and enjoyable rehabilitation in and outside clinical settings. | - |
| dc.description.sponsorship | The design, development and evaluation of the Lava Escape game were supported by an FWO TBM project grant T000822N). We are grateful to the colleagues that participated in the formative evaluation of the game concept. The authors used Open AI’s GPT-4 for grammar and spelling checking while preparing the paper. | - |
| dc.language.iso | en | - |
| dc.publisher | SciTePress | - |
| dc.rights | 2026 by SCITEPRESS– Science and Technology Publications, Lda. Paper published under CC license (CC BY-NC-ND 4.0) | - |
| dc.subject.other | Serious Game | - |
| dc.subject.other | High-Intensity Training | - |
| dc.subject.other | Home-Based Training | - |
| dc.subject.other | Low Back Pain | - |
| dc.subject.other | Human-Computer Interaction | - |
| dc.title | HIT to Escape the Lava: A Serious Game for High-Intensity Training in Patients with Chronic Low Back Pain | - |
| dc.type | Proceedings Paper | - |
| local.bibliographicCitation.authors | Maurice Mulvenna; Effie Lai-Chong Law and María Lozano Perez | - |
| local.bibliographicCitation.conferencedate | 2026, May 20-22 | - |
| local.bibliographicCitation.conferencename | ICT4AWE 2026; 12th International Conference on Information and Communication Technologies for Ageing Well and e-Health | - |
| local.bibliographicCitation.conferenceplace | Benidorm, Spain | - |
| dc.identifier.epage | 165 | - |
| dc.identifier.spage | 155 | - |
| dc.identifier.volume | 1 | - |
| local.bibliographicCitation.jcat | C1 | - |
| local.type.refereed | Refereed | - |
| local.type.specified | Proceedings Paper | - |
| dc.identifier.doi | 10.5220/0014830600004027 | - |
| dc.description.other | Editors are: Maurice Mulvenna; Effie Lai-Chong Law and María Lozano Perez | - |
| local.provider.type | - | |
| local.bibliographicCitation.btitle | Proceedings of the 12th International Conference on Information and Communication Technologies for Ageing Well and e-Health | - |
| local.uhasselt.international | no | - |
| local.uhasselt.initiatingorganisation | INSTICC | - |
| item.accessRights | Open Access | - |
| item.fullcitation | TAHIR, Ayesha; SEGUNDO DIAZ, Rosa Lilia; RAMAKERS, Wim; Kempeneers, Kristof; VERBRUGGHE, Jonas; TIMMERMANS, Annick & CONINX, Karin (2026) HIT to Escape the Lava: A Serious Game for High-Intensity Training in Patients with Chronic Low Back Pain. In: Maurice Mulvenna; Effie Lai-Chong Law and María Lozano Perez (Ed.). Proceedings of the 12th International Conference on Information and Communication Technologies for Ageing Well and e-Health, SciTePress, p. 155 -165. | - |
| item.fulltext | With Fulltext | - |
| item.contributor | TAHIR, Ayesha | - |
| item.contributor | SEGUNDO DIAZ, Rosa Lilia | - |
| item.contributor | RAMAKERS, Wim | - |
| item.contributor | Kempeneers, Kristof | - |
| item.contributor | VERBRUGGHE, Jonas | - |
| item.contributor | TIMMERMANS, Annick | - |
| item.contributor | CONINX, Karin | - |
| Appears in Collections: | Research publications | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 2026 ICT4AWE Tahir ea published-HIT-Lava.pdf | Published version | 997.51 kB | Adobe PDF | View/Open |
| 2026 ICT4AWE_2026-camera ready.pdf | Peer-reviewed author version | 948.63 kB | Adobe PDF | View/Open |
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