Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/4982
Title: ICOME: an Immersive Collaborative 3D Object Modelling Environment
Authors: RAYMAEKERS, Chris 
DE WEYER, Tom 
CONINX, Karin 
VAN REETH, Frank 
FLERACKERS, Eddy 
Issue Date: 1999
Publisher: Springer London
Source: Virtual reality journal, 4(4). p. 265-274
Abstract: In most existing immersive virtual environments, 3D geometry is imported from external packages. Within ICOME (an Immersive Collaborative 3D Object Modelling Environment) we focus on the immersive construction of 3D geometrical objects within the environment itself. Moreover, the framework allows multiple people to simultaneously undertake 3D modelling tasks in a collaborative way. This article describes the overall architecture, which conceptually follows a client/server approach. The various types of clients, which are implemented, are described in detail. Some illustrative 3D object modelling examples are given. Extensions to the system with regard to 3D audio are also mentioned.
Keywords: Immersive modelling - Collaborative work - Virtual reality - Networking - User interfacing
Document URI: http://hdl.handle.net/1942/4982
DOI: 10.1007/BF01408591
Type: Journal Contribution
Appears in Collections:Research publications

Show full item record

SCOPUSTM   
Citations

1
checked on Sep 3, 2020

Page view(s)

88
checked on Nov 7, 2023

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.