Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/4985
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dc.contributor.authorDI FIORE, Fabian-
dc.contributor.authorVAN REETH, Frank-
dc.date.accessioned2007-12-20T15:54:32Z-
dc.date.available2007-12-20T15:54:32Z-
dc.date.issued2003-
dc.identifier.citationProceedings of GraphiCon 2003, International Conference on Computer Graphics & Vision, Moscow (Russia), September 5-10, 2003. p. 124-130.-
dc.identifier.urihttp://hdl.handle.net/1942/4985-
dc.description.abstractThis paper introduces new techniques and tools to draw, manipulate and animate stylised brush strokes in computer assisted animation production. We focus on eliminating the time-consuming and tedious process of drawing and managing the numerous brushes that are painted on top of each other, and on avoiding temporal aliasing artifacts such as brushes popping up in successive frames. Moreover, we also aim at giving the animator the same freedom of expressing the artistic style he is bearing in mind as if painting in the traditional way. To establish these goals we first break down the traditional drawing process into a modelling process and an animation process. The first is used to create extreme poses of the character (without the restrictive inconveniences of standard ‘point-click-and-drag’ metaphors), while the latter is employed to provide for frame-toframe coherent animation. Aside this, we present some higher-level tools that enable the animator to locally and globally control user selected parts of the drawings. This simplifies the interaction drastically. The provided solution is intuitive to use and empowers the production of painted animation while not hampering the animation artists’ creativity.-
dc.language.isoen-
dc.subject.otherpainterly rendering, non-photorealistic rendering, stylised animation, computer-assisted traditional animation, computer animation-
dc.titleModelling in 2D enabling fluid stylised animation-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateSeptember 5-10, 2003-
local.bibliographicCitation.conferencenameGraphiCon 2003, International Conference on Computer Graphics & Vision-
local.bibliographicCitation.conferenceplaceMoscow (Russia)-
dc.identifier.epage130-
dc.identifier.spage124-
local.bibliographicCitation.jcatC2-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.urlhttp://www.graphicon.ru/2003/Proceedings/Technical/paper468.pdf-
local.bibliographicCitation.btitleProceedings of GraphiCon 2003, International Conference on Computer Graphics & Vision, Moscow (Russia), September 5-10, 2003-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
item.contributorDI FIORE, Fabian-
item.contributorVAN REETH, Frank-
item.fullcitationDI FIORE, Fabian & VAN REETH, Frank (2003) Modelling in 2D enabling fluid stylised animation. In: Proceedings of GraphiCon 2003, International Conference on Computer Graphics & Vision, Moscow (Russia), September 5-10, 2003. p. 124-130..-
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