Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/49945
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dc.contributor.authorBALENDONCK, Sanne-
dc.contributor.authorHEYNICKX, Saidja-
dc.contributor.authorVANDERSMISSEN, Veerle-
dc.contributor.authorSTEVENS, Ruth-
dc.date.accessioned2026-08-31T10:30:39Z-
dc.date.available2026-08-31T10:30:39Z-
dc.date.issued2026-
dc.date.submitted2026-08-19T08:54:30Z-
dc.identifier.citationThe International Journal of Design Education,-
dc.identifier.urihttp://hdl.handle.net/1942/49945-
dc.description.abstractIntrinsic motivation and attention regulation are critical to effective learning in secondary education, particularly for cognitively demanding skills like freehand architectural drawing. While video-based instruction is widely integrated into contemporary pedagogies, its motivational impact on digital-native adolescents remains underexplored. This study investigates whether the use of a digital tutorial platform, Sketch Atlas (SA; www.sketchatlas.org), originally developed for university-level architecture students, can enhance student motivation in secondary art education. The platform offers short, voice-guided video tutorials focusing on fundamental and advanced drawing techniques, with a clear visual emphasis on hand movements and stepwise skill development. To evaluate motivational impact, we conducted a controlled intervention in four secondary art schools, combining classroom observations with the Situational Motivation Scale (SIMS) administered at key moments before, during, and after engagement with the platform. A control group was taught using traditional demonstration only. Observations emphasized teacher mediation, student engagement, and instructional sequencing. Quantitative and qualitative analyses indicate that effective teacher guidance combined with the platform's visual structure can support increased intrinsic motivation, attentional focus, and learner persistence. The findings provide insights into how digital platforms like SA can be integrated meaningfully into twenty-first-century classrooms to support skill acquisition and motivation in arts-based education.-
dc.language.isoen-
dc.publisher-
dc.rights2026 Common Ground Research Networks. All rights reserved.-
dc.subject.otherSketching-
dc.subject.otherDrawing Education-
dc.subject.otherVideo Learning-
dc.subject.otherDrawing Methodology-
dc.subject.otherDesign Methodology-
dc.subject.otherMotivation-
dc.titleLearning by Example: Experimenting with the Sketch Atlas Video Tutorial Tool as a Lever for More Intrinsic Motivation in Secondary Education's Drawing Class-
dc.typeJournal Contribution-
local.format.pages30-
local.bibliographicCitation.jcatA1-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.identifier.doi10.18848/2325-128x/cgp/a336-
local.provider.typePdf-
local.uhasselt.internationalno-
item.contributorBALENDONCK, Sanne-
item.contributorHEYNICKX, Saidja-
item.contributorVANDERSMISSEN, Veerle-
item.contributorSTEVENS, Ruth-
item.fulltextWith Fulltext-
item.fullcitationBALENDONCK, Sanne; HEYNICKX, Saidja; VANDERSMISSEN, Veerle & STEVENS, Ruth (2026) Learning by Example: Experimenting with the Sketch Atlas Video Tutorial Tool as a Lever for More Intrinsic Motivation in Secondary Education's Drawing Class. In: The International Journal of Design Education,.-
item.accessRightsRestricted Access-
crisitem.journal.issn2325-128X-
Appears in Collections:Research publications
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