Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/5278
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dc.contributor.authorLIESENBORGS, Jori-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLAMOTTE, Wim-
dc.contributor.authorVAN REETH, Frank-
dc.date.accessioned2007-12-20T15:57:14Z-
dc.date.available2007-12-20T15:57:14Z-
dc.date.issued2002-
dc.identifier.citationInformation Networking: Wireless Communications Technologies and Network Applications. p. 585-595.-
dc.identifier.isbn978-3-540-44255-4-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/5278-
dc.description.abstractIn this paper we describe our approach in creating a truly scalable distributed virtual environment. The resulting system should not only support large amounts of users, but it should also be able to work with a general purpose network like the Internet and it is intended to work with typical personal computers or game consoles. To realize this, we propose a distributed client-server approach in which most of the responsibilities are concentrated at the client side. The servers will only be used for control purposes — e.g. access control. Direct communication between clients helps preventing servers from becoming bottlenecks and the network load is kept low by distributing only the actions of a client instead of continuously distributing position updates. Finally, we also address some security related issues which arise from this client-oriented approach.-
dc.language.isoen-
dc.publisherSpringer Berlin / Heidelberg-
dc.relation.ispartofseriesLecture Notes in Computer Science-
dc.titleDesigning a virtual environment for large audiences-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateJanuary 30 – February 1, 2002-
local.bibliographicCitation.conferencenameInternational Conference, ICOIN 2002-
local.bibliographicCitation.conferenceplaceCheju Island, Korea-
dc.identifier.epage595-
dc.identifier.spage585-
local.bibliographicCitation.jcatC1-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr2344-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.doi10.1007/3-540-45801-8_56-
local.bibliographicCitation.btitleInformation Networking: Wireless Communications Technologies and Network Applications-
item.accessRightsClosed Access-
item.fullcitationLIESENBORGS, Jori; QUAX, Peter; LAMOTTE, Wim & VAN REETH, Frank (2002) Designing a virtual environment for large audiences. In: Information Networking: Wireless Communications Technologies and Network Applications. p. 585-595..-
item.fulltextNo Fulltext-
item.contributorLIESENBORGS, Jori-
item.contributorQUAX, Peter-
item.contributorLAMOTTE, Wim-
item.contributorVAN REETH, Frank-
Appears in Collections:Research publications
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