Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/5533
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | DE WEYER, Tom | - |
dc.contributor.author | CONINX, Karin | - |
dc.contributor.author | VAN REETH, Frank | - |
dc.date.accessioned | 2007-12-20T15:59:40Z | - |
dc.date.available | 2007-12-20T15:59:40Z | - |
dc.date.issued | 2002 | - |
dc.identifier.citation | Keates, S. & Langdon, P. & Clarkson, P.J. & Robinson, P. (Ed.) PROCEEDINGS OF CWUAAT '02. p. 53-63. | - |
dc.identifier.uri | http://hdl.handle.net/1942/5533 | - |
dc.description.abstract | The application of 3D virtual worlds is not restricted to immersive or desktop virtual environments. Concepts and techniques that became mature in Virtual Reality applications are now finding their way in artistic performances. This paper presents an example of the mutual inspiring effect of art and technology, where the origin and nature of technology itself is used to come to a new artistic solution and language. More specific, we describe our approach to give a disabled person the opportunity to play a major role in artistic performances. In the end, the performance should not only be appealing for the attendance, but especially for the actors involved in the show. The wheelchair of the motion-impaired actor is enhanced by non-intrusive technology, allowing him to navigate in and interact with a 3D virtual world. This way, he controls the performance by determining the images perceived by the attendance. The intriguing 3D virtual worlds are presented to the public via a projection system. | - |
dc.language.iso | en | - |
dc.title | Design for accessibility: enabling a motion-impaired artist to control a 3D virtual world | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | Keates, S. | - |
local.bibliographicCitation.authors | Langdon, P. | - |
local.bibliographicCitation.authors | Clarkson, P.J. | - |
local.bibliographicCitation.authors | Robinson, P. | - |
local.bibliographicCitation.conferencedate | 25-27 March 2002 | - |
local.bibliographicCitation.conferencename | Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT) | - |
dc.bibliographicCitation.conferencenr | 1 | - |
local.bibliographicCitation.conferenceplace | Cambridge, GB | - |
dc.identifier.epage | 63 | - |
dc.identifier.spage | 53 | - |
local.bibliographicCitation.jcat | C2 | - |
local.type.specified | Poster | - |
dc.bibliographicCitation.oldjcat | C2 | - |
dc.identifier.url | http://rehab-www.eng.cam.ac.uk/cwuaat/02/11.pdf | - |
local.bibliographicCitation.btitle | PROCEEDINGS OF CWUAAT '02 | - |
item.fullcitation | DE WEYER, Tom; CONINX, Karin & VAN REETH, Frank (2002) Design for accessibility: enabling a motion-impaired artist to control a 3D virtual world. In: Keates, S. & Langdon, P. & Clarkson, P.J. & Robinson, P. (Ed.) PROCEEDINGS OF CWUAAT '02. p. 53-63.. | - |
item.fulltext | No Fulltext | - |
item.accessRights | Closed Access | - |
item.contributor | DE WEYER, Tom | - |
item.contributor | CONINX, Karin | - |
item.contributor | VAN REETH, Frank | - |
Appears in Collections: | Research publications |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.