Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/6336
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dc.contributor.authorDE BOECK, Joan-
dc.contributor.authorRAYMAEKERS, Chris-
dc.contributor.authorVAN REETH, Frank-
dc.date.accessioned2007-12-20T16:07:08Z-
dc.date.available2007-12-20T16:07:08Z-
dc.date.issued2000-
dc.identifier.citationProceedings of PURS 2000, Zurich, Switzerland, 6-7 July 2000. p. 1-8.-
dc.identifier.urihttp://hdl.handle.net/1942/6336-
dc.language.isoen-
dc.titleIntroducing touch in a rigid body simulation environment: a design overview-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate6-7 July 2000-
local.bibliographicCitation.conferencenamePURS 2000-
local.bibliographicCitation.conferenceplaceZurich, Switzerland-
dc.identifier.epage8-
dc.identifier.spage1-
local.bibliographicCitation.jcatC2-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
local.bibliographicCitation.btitleProceedings of PURS 2000, Zurich, Switzerland, 6-7 July 2000-
item.contributorDE BOECK, Joan-
item.contributorRAYMAEKERS, Chris-
item.contributorVAN REETH, Frank-
item.fullcitationDE BOECK, Joan; RAYMAEKERS, Chris & VAN REETH, Frank (2000) Introducing touch in a rigid body simulation environment: a design overview. In: Proceedings of PURS 2000, Zurich, Switzerland, 6-7 July 2000. p. 1-8..-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
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