Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/6659
Title: Integrating 2 1/2D computer animation techniques for supporting traditional animation
Authors: VAN REETH, Frank 
Issue Date: 1996
Publisher: s.l. IEEE Computer Society Press 1996
Source: Proceedings Computer Animation '96. p. 118-125
Abstract: This paper is about a 2½-D animation system, termed RUFIAS (from RUbbery FIgure Animation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specification are provided, of which an approximated dynamic motion specification technique and motion curve based animation are the most important, and where various character drawing methods are provided, of which parameterized outline drawing and free-form skeleton object drawing are the most important. RUFIAS is implemented on state-of-the-art graphics workstations, allowing an interactive (as well as real-time) creation of animation sequences by means of direct manipulation.
Document URI: http://hdl.handle.net/1942/6659
DOI: 10.1109/CA.1996.540494
Type: Journal Contribution
Appears in Collections:Research publications

Show full item record

SCOPUSTM   
Citations

7
checked on Sep 2, 2020

Page view(s)

48
checked on Nov 7, 2023

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.