Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/6700
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dc.contributor.authorJANSSENS, Gerrit K.-
dc.contributor.authorBostyn, F.-
dc.contributor.authorSörensen, Kenneth-
dc.date.accessioned2007-12-20T16:09:52Z-
dc.date.available2007-12-20T16:09:52Z-
dc.date.issued2000-
dc.identifier.citationSecond International Conference on Simulation, Gaming, Training and Business Process Reengineering in Operations,. p. 294-297.-
dc.identifier.urihttp://hdl.handle.net/1942/6700-
dc.language.isoen-
dc.publishers.l. 2000-
dc.titlePractical experience with the Magnus management game in educational environment with business students-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateSEP 2000-
local.bibliographicCitation.conferencenameSecond International Conference on Simulation, Gaming, and Business Process Reengineering in Operations-
local.bibliographicCitation.conferenceplaceRiga, Latvia-
dc.identifier.epage297-
dc.identifier.spage294-
local.bibliographicCitation.jcatC2-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
local.bibliographicCitation.btitleSecond International Conference on Simulation, Gaming, Training and Business Process Reengineering in Operations,-
item.fullcitationJANSSENS, Gerrit K.; Bostyn, F. & Sörensen, Kenneth (2000) Practical experience with the Magnus management game in educational environment with business students. In: Second International Conference on Simulation, Gaming, Training and Business Process Reengineering in Operations,. p. 294-297..-
item.accessRightsClosed Access-
item.fulltextNo Fulltext-
item.contributorJANSSENS, Gerrit K.-
item.contributorBostyn, F.-
item.contributorSörensen, Kenneth-
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