Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/7581
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dc.contributor.authorCONINX, Karin-
dc.contributor.authorVAN REETH, Frank-
dc.contributor.authorFLERACKERS, Eddy-
dc.date.accessioned2007-12-20T16:17:30Z-
dc.date.available2007-12-20T16:17:30Z-
dc.date.issued1997-
dc.identifier.citationProceedings Computer Graphics International '97. p. 47-55.-
dc.identifier.urihttp://hdl.handle.net/1942/7581-
dc.language.isoen-
dc.titleA hybrid 2D/3D interface for immersive object modeling-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencenameComputer Graphics International '97-
dc.identifier.epage55-
dc.identifier.spage47-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcat-
local.bibliographicCitation.btitleProceedings Computer Graphics International '97-
item.contributorCONINX, Karin-
item.contributorVAN REETH, Frank-
item.contributorFLERACKERS, Eddy-
item.fullcitationCONINX, Karin; VAN REETH, Frank & FLERACKERS, Eddy (1997) A hybrid 2D/3D interface for immersive object modeling. In: Proceedings Computer Graphics International '97. p. 47-55..-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
Appears in Collections:Research publications
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