Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/7590
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dc.contributor.authorVAN HAEVRE, William-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2007-12-20T16:17:35Z-
dc.date.available2007-12-20T16:17:35Z-
dc.date.issued2003-
dc.identifier.citationSkala, V (Ed.) WSCG'2003, VOL 11, NO 3, CONFERENCE PROCEEDINGS. p. 464-471.-
dc.identifier.urihttp://hdl.handle.net/1942/7590-
dc.description.abstractWe present a simple but effective algorithm to simulate plant growth in a realistic way, taking into account illumination, spatial occupancy and the nearby presence of other plants. The basic idea of our algorithm is to simulate light flow during all stages of plant development, by tracing virtual photons emitted by light sources in the same way as it is done in many global illumination algorithms. We augment the L-system, modelling plant growth, with a mechanism for determining predominant illumination directions by analysing the distribution of the direction of incidence of photons hitting plant parts. Based on photomorphogenesis principles found in literature, the same photons are used to "discourage" plants from growing into each other by penalizing the contribution of photons reflected of other plants. At this time, our algorithm is implemented using the very simplest solutions at all stages. Nevertheless, first experiments show that the approach is promising. In future work, the algorithm proposed here will be refined considerably in various ways.-
dc.language.isoen-
dc.publisherUNIV WEST BOHEMIA-
dc.subject.otherL-systems; tree modelling; photomorphogenesis; natural phenomena; light interaction; photons; environment sensitivity; plant representation-
dc.titleA simple but effective algorithm to model the competition of virtual plants for light and space-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsSkala, V-
local.bibliographicCitation.conferencedateFEB 03-07, 2003-
local.bibliographicCitation.conferencenameInternational Conference on Computer Graphics, Visualization and Computer Vision 2003-
dc.bibliographicCitation.conferencenr11-
local.bibliographicCitation.conferenceplaceUNIV W BOHEMIA, PLZEN, CZECH REPUBLIC-
dc.identifier.epage471-
dc.identifier.issue3-
dc.identifier.spage464-
dc.identifier.volume11-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000183252700011-
local.bibliographicCitation.btitleWSCG'2003, VOL 11, NO 3, CONFERENCE PROCEEDINGS-
item.fulltextNo Fulltext-
item.validationecoom 2004-
item.fullcitationVAN HAEVRE, William & BEKAERT, Philippe (2003) A simple but effective algorithm to model the competition of virtual plants for light and space. In: Skala, V (Ed.) WSCG'2003, VOL 11, NO 3, CONFERENCE PROCEEDINGS. p. 464-471..-
item.accessRightsClosed Access-
item.contributorVAN HAEVRE, William-
item.contributorBEKAERT, Philippe-
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