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http://hdl.handle.net/1942/7682
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DC Field | Value | Language |
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dc.contributor.author | SCHREURS, Jeanne | - |
dc.contributor.author | MOREAU, Rachel | - |
dc.contributor.author | STEEGMANS, Maarten | - |
dc.contributor.author | Brouns, Johan | - |
dc.date.accessioned | 2007-12-20T16:18:26Z | - |
dc.date.available | 2007-12-20T16:18:26Z | - |
dc.date.issued | 2004 | - |
dc.identifier.citation | ElRhalibi, A & VanWelden, D (Ed.) GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION. p. 125-128. | - |
dc.identifier.isbn | 90-77381-15-5 | - |
dc.identifier.uri | http://hdl.handle.net/1942/7682 | - |
dc.description.abstract | The centralization of the learning objects in a warehouse was the first step in organizing the learning objects independent from the LMS being an important requirement as part of the SCORM standard. The warehouse system facilitates the management of the learning objects (learning material and metadata). In this paper we describe the development of the extension to our warehouse system. The main goal is to increase the distribution possibilities for learning materials, based on the communication using mobile devices. M-learning is part of the blended learning solution. That is why it is a challenge for us to develop a system supporting both mobile devices as well as non-mobile devices. Mainly it is our goal to rebuild the warehouse so that it will still better fit the requirements of e-blended learning courses. Furthermore there will be a distribution of learning objects from the warehouse by the way of both mobile devices and desktop computers. During the development we examined the possibilities and limitations of the different devices to make more flexible learning processes for the students. | - |
dc.language.iso | en | - |
dc.publisher | EUROSIS | - |
dc.title | M-learning LOMS | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | ElRhalibi, A | - |
local.bibliographicCitation.authors | VanWelden, D | - |
local.bibliographicCitation.conferencedate | NOV 25-27, 2004 | - |
local.bibliographicCitation.conferencename | International Conference on Intelligent Games and Simulation | - |
dc.bibliographicCitation.conferencenr | 5 | - |
local.bibliographicCitation.conferenceplace | Ghent Univ, Het Pand, Ghent, BELGIUM | - |
dc.identifier.epage | 128 | - |
dc.identifier.spage | 125 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.bibliographicCitation.oldjcat | C1 | - |
dc.identifier.isi | 000230168700020 | - |
local.bibliographicCitation.btitle | GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION | - |
item.contributor | SCHREURS, Jeanne | - |
item.contributor | MOREAU, Rachel | - |
item.contributor | STEEGMANS, Maarten | - |
item.contributor | Brouns, Johan | - |
item.fullcitation | SCHREURS, Jeanne; MOREAU, Rachel; STEEGMANS, Maarten & Brouns, Johan (2004) M-learning LOMS. In: ElRhalibi, A & VanWelden, D (Ed.) GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION. p. 125-128.. | - |
item.accessRights | Closed Access | - |
item.fulltext | No Fulltext | - |
item.validation | ecoom 2006 | - |
Appears in Collections: | Research publications |
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