Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/7796
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dc.contributor.authorVANACKEN, Lode-
dc.contributor.authorGROSSMAN, Tovi-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2008-02-04T14:46:08Z-
dc.date.available2008-02-04T14:46:08Z-
dc.date.issued2007-
dc.identifier.citationSturzlinger, W & Kitamura, Y & Coquillart, S (Ed.) 3DUI: IEEE SYMPOSIUM ON 3D USER INTERFACES 2007, PROCEEDINGS. p. 115-122.-
dc.identifier.isbn978-1-4244-0907-5-
dc.identifier.urihttp://hdl.handle.net/1942/7796-
dc.description.abstractObject selection is a primary interaction technique which must be supported by any interactive three-dimensional virtual reality application. Although numerous techniques exist, few have been designed to support the selection of objects in dense target environments, or the selection of objects which are occluded from the user's viewpoint. There is, thus, a limited understanding on how these important factors will affect selection performance. In this paper, we present a set of design guidelines and strategies to aid the development of selection techniques which can compensate for environment density and target visibility. Based on these guidelines, we present two techniques, the depth ray and the 3D bubble cursor, both augmented to allow for the selection of fully occluded targets. In a formal experiment, we evaluate the relative performance of these techniques, varying both the environment density and target visibility. The results found that both of these techniques outperformed a baseline point cursor technique, with the depth ray performing best overall.-
dc.language.isoen-
dc.publisherIEEE-
dc.subject.othervirtual reality, 3D interaction, selection-
dc.titleExploring the effects of environment density and target visibility on object selection in 3D virtual environments-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsSturzlinger, W-
local.bibliographicCitation.authorsKitamura, Y-
local.bibliographicCitation.authorsCoquillart, S-
local.bibliographicCitation.conferencedateMarch 10-11, 2007-
local.bibliographicCitation.conferencenameIEEE Symposium on 3D User Interfacees-
local.bibliographicCitation.conferenceplaceCharlotte, North Carolina, USA-
dc.identifier.epage122-
dc.identifier.spage115-
local.format.pages8-
local.bibliographicCitation.jcatC1-
dc.description.notesHasselt Univ, Expertise Ctr Digital Med & Transnatl Univ Limbur, Diepenbeek, B-3590 Belgium.Vanacken, L, Hasselt Univ, Expertise Ctr Digital Med & Transnatl Univ Limbur, Wetnschapspk 2, Diepenbeek, B-3590 Belgium.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.doi10.1109/3DUI.2007.340783-
dc.identifier.isi000245917600017-
local.bibliographicCitation.btitle3DUI: IEEE SYMPOSIUM ON 3D USER INTERFACES 2007, PROCEEDINGS-
item.contributorVANACKEN, Lode-
item.contributorGROSSMAN, Tovi-
item.contributorCONINX, Karin-
item.validationecoom 2008-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
item.fullcitationVANACKEN, Lode; GROSSMAN, Tovi & CONINX, Karin (2007) Exploring the effects of environment density and target visibility on object selection in 3D virtual environments. In: Sturzlinger, W & Kitamura, Y & Coquillart, S (Ed.) 3DUI: IEEE SYMPOSIUM ON 3D USER INTERFACES 2007, PROCEEDINGS. p. 115-122..-
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