Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/7941
Full metadata record
DC FieldValueLanguage
dc.contributor.authorVAN MIERLO, Jan-
dc.contributor.authorVan den Bulck, Jan-
dc.date.accessioned2008-03-10T14:00:19Z-
dc.date.available2008-03-10T14:00:19Z-
dc.date.issued2004-
dc.identifier.citationJOURNAL OF ADOLESCENCE, 27(1). p. 97-111-
dc.identifier.issn0140-1971-
dc.identifier.urihttp://hdl.handle.net/1942/7941-
dc.description.abstractThis study found significant relationships between first- and second-order cultivation measures and TV viewing, but found a relationship with video game play for only two variables in a sample of 322 Flemish 3rd and 6th year secondary school children. This suggests that the absence of a relationship with video game play is not the result of the absence of cultivation effects in Flanders. On the other hand it shows that the relationship between TV viewing and cultivation measures is not an artifact of systematic over reporting. The study concludes that cultivation measures typical of the "television world" are not related to playing video games. To study video game cultivation measures must be sought which reflect the mainstream of (particular genres of) video games. The role of selectivity needs to be studied more closely. As gainers play an active role in the violence of the games the possibility that self-protecting strategies are employed in processing video game contents must be taken into consideration. Existing process theories explaining what happens in television cultivation may be challenged by research into the cultivation effects of video games.-
dc.format.extent174684 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen-
dc.publisherElsevier-
dc.subject.otherGezondheid en welzijn-
dc.subject.otherCultivation Television-
dc.titleBenchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.-
dc.typeJournal Contribution-
dc.identifier.epage111-
dc.identifier.issue1-
dc.identifier.spage97-
dc.identifier.volume27-
local.bibliographicCitation.jcatA1-
dc.description.notes(C) 2003 The Association for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.doi10.1016/j.adolescence.2003.10.008-
dc.identifier.isi000189092100008-
item.fullcitationVAN MIERLO, Jan & Van den Bulck, Jan (2004) Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.. In: JOURNAL OF ADOLESCENCE, 27(1). p. 97-111.-
item.fulltextWith Fulltext-
item.contributorVAN MIERLO, Jan-
item.contributorVan den Bulck, Jan-
item.accessRightsOpen Access-
crisitem.journal.issn0140-1971-
crisitem.journal.eissn1095-9254-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
games.pdfPeer-reviewed author version170.59 kBAdobe PDFView/Open
Show simple item record

SCOPUSTM   
Citations

46
checked on Sep 3, 2020

WEB OF SCIENCETM
Citations

45
checked on May 8, 2024

Page view(s)

64
checked on Sep 7, 2022

Download(s)

370
checked on Sep 7, 2022

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.