Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8031
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dc.contributor.authorDE DECKER, Bert-
dc.contributor.authorMERTENS, Tom-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2008-03-19T08:40:27Z-
dc.date.available2008-03-19T08:40:27Z-
dc.date.issued2007-
dc.identifier.citationBraz, J & Vazquez, PP & Pereira, JM (Ed.) GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL AS/IE. p. 114-120.-
dc.identifier.isbn978-972-8865-72-6-
dc.identifier.urihttp://hdl.handle.net/1942/8031-
dc.description.abstractWe present a novel way of interacting with a virtual 3D scene in the context of free-viewpoint video. Using a multi-camera setup, our technique detects collisions between virtual objects and real objects, including people. We perform collision computations directly on the image data, as opposed to reconstructing the full geometry of the subject. This reduces implementation complexity, and moreover, yields interactive performance. We demonstrate the effectiveness of our technique by incorporating it in a rigid body simulation. The subject can interact with virtual objects and observe his or her actions while being able to adjust the viewpoint, all in real-time.-
dc.language.isoen-
dc.publisherINSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION-
dc.subject.othervideo-based graphics, animation and rendering, collision detection, rigid body simulation, visual hull-
dc.titleInteractive collision detection for free-viewpoint video-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsBraz, J-
local.bibliographicCitation.authorsVazquez, PP-
local.bibliographicCitation.authorsPereira, JM-
local.bibliographicCitation.conferencedateMAR 08-11, 2007-
local.bibliographicCitation.conferencenameInternational Conference on Computer Graphics Therory and Applications-
dc.bibliographicCitation.conferencenr2-
local.bibliographicCitation.conferenceplaceBarcelona, SPAIN-
dc.identifier.epage120-
dc.identifier.spage114-
local.format.pages7-
local.bibliographicCitation.jcatC1-
dc.description.notesHasselt Univ, Expertise Ctr Digital Media, Diepenbeek, Belgium. De Decker, B, Hasselt Univ, Expertise Ctr Digital Media, Wetenschapspark 2, Diepenbeek, Belgium.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000252426600015-
local.bibliographicCitation.btitleGRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL AS/IE-
item.validationecoom 2009-
item.contributorDE DECKER, Bert-
item.contributorMERTENS, Tom-
item.contributorBEKAERT, Philippe-
item.accessRightsOpen Access-
item.fullcitationDE DECKER, Bert; MERTENS, Tom & BEKAERT, Philippe (2007) Interactive collision detection for free-viewpoint video. In: Braz, J & Vazquez, PP & Pereira, JM (Ed.) GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL AS/IE. p. 114-120..-
item.fulltextWith Fulltext-
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