Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8060
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dc.contributor.authorJEHAES, Tom-
dc.contributor.authorDIERCKX, Jeroen-
dc.contributor.authorGEUNS, Bjorn-
dc.contributor.authorLAMOTTE, Wim-
dc.date.accessioned2008-03-27T09:33:35Z-
dc.date.available2008-03-27T09:33:35Z-
dc.date.issued2007-
dc.identifier.citationInternational Conference on Games Research and Development 2007 (CyberGames 2007), 3, Manchester, UK.-
dc.identifier.urihttp://hdl.handle.net/1942/8060-
dc.language.isoen-
dc.titleComparing Local and Remote Rendering on Mobile Devices-
dc.typeConference Material-
local.bibliographicCitation.conferencenameInternational Conference on Games Research and Development 2007 (CyberGames 2007)-
dc.bibliographicCitation.conferencenr3-
local.bibliographicCitation.conferenceplaceManchester, UK-
local.bibliographicCitation.jcatC2-
dc.description.notesDate: Sep 10-11, 2007-
dc.bibliographicCitation.oldjcat-
item.contributorJEHAES, Tom-
item.contributorDIERCKX, Jeroen-
item.contributorGEUNS, Bjorn-
item.contributorLAMOTTE, Wim-
item.fullcitationJEHAES, Tom; DIERCKX, Jeroen; GEUNS, Bjorn & LAMOTTE, Wim (2007) Comparing Local and Remote Rendering on Mobile Devices. In: International Conference on Games Research and Development 2007 (CyberGames 2007), 3, Manchester, UK..-
item.accessRightsClosed Access-
item.fulltextNo Fulltext-
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