Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8508
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dc.contributor.authorVANDERHULST, Geert-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2008-10-06T09:08:36Z-
dc.date.available2008-10-06T09:08:36Z-
dc.date.issued2008-
dc.identifier.citationINTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS., 1536, p. 155-160-
dc.identifier.isbn978-3-540-70568-0-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/8508-
dc.description.abstractThe design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important building blocks can be both physical objects within the user's reach and software objects accessible from within that space. However, putting many heterogeneous resources together to create a single system mostly requires writing a large amount of glue code before such a system is operational. Besides, users all have their own needs and preferences to interact with various kinds of environments which often means that the system behavior should adapt to a specific context Of use while the system is being used. In this paper we present a methodology to orchestrate resources on an abstract level and hence configure a pervasive computing environment. We use a semantic layer to model behavior and illustrate its use in an application.-
dc.language.isoen-
dc.publisherSPRINGER-VERLAG BERLIN-
dc.relation.ispartofseriesLECTURE NOTES IN COMPUTER SCIENCE-
dc.titleReWiRe: Designing reactive systems for pervasive environments-
dc.typeJournal Contribution-
local.bibliographicCitation.authorsGraham, TCN-
local.bibliographicCitation.authorsPalanque, P-
local.bibliographicCitation.conferencenameINTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS-
dc.identifier.epage160-
dc.identifier.spage155-
dc.identifier.volume1536-
local.format.pages6-
local.bibliographicCitation.jcatA1-
dc.description.notesHasselt Univ, Transnatl Univ Limburg, IBBT, Expertise Ctr Digital Media, Diepenbeek, B-3590 Belgium.-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.relation.ispartofseriesnr5136-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.doi10.1007/978-3-540-70569-7_15-
dc.identifier.isi000258912000015-
item.validationecoom 2009-
item.contributorVANDERHULST, Geert-
item.contributorLUYTEN, Kris-
item.contributorCONINX, Karin-
item.accessRightsOpen Access-
item.fullcitationVANDERHULST, Geert; LUYTEN, Kris & CONINX, Karin (2008) ReWiRe: Designing reactive systems for pervasive environments. In: INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS., 1536, p. 155-160.-
item.fulltextWith Fulltext-
crisitem.journal.issn0302-9743-
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