Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/8508
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | VANDERHULST, Geert | - |
dc.contributor.author | LUYTEN, Kris | - |
dc.contributor.author | CONINX, Karin | - |
dc.date.accessioned | 2008-10-06T09:08:36Z | - |
dc.date.available | 2008-10-06T09:08:36Z | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS., 1536, p. 155-160 | - |
dc.identifier.isbn | 978-3-540-70568-0 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/1942/8508 | - |
dc.description.abstract | The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important building blocks can be both physical objects within the user's reach and software objects accessible from within that space. However, putting many heterogeneous resources together to create a single system mostly requires writing a large amount of glue code before such a system is operational. Besides, users all have their own needs and preferences to interact with various kinds of environments which often means that the system behavior should adapt to a specific context Of use while the system is being used. In this paper we present a methodology to orchestrate resources on an abstract level and hence configure a pervasive computing environment. We use a semantic layer to model behavior and illustrate its use in an application. | - |
dc.language.iso | en | - |
dc.publisher | SPRINGER-VERLAG BERLIN | - |
dc.relation.ispartofseries | LECTURE NOTES IN COMPUTER SCIENCE | - |
dc.title | ReWiRe: Designing reactive systems for pervasive environments | - |
dc.type | Journal Contribution | - |
local.bibliographicCitation.authors | Graham, TCN | - |
local.bibliographicCitation.authors | Palanque, P | - |
local.bibliographicCitation.conferencename | INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS | - |
dc.identifier.epage | 160 | - |
dc.identifier.spage | 155 | - |
dc.identifier.volume | 1536 | - |
local.format.pages | 6 | - |
local.bibliographicCitation.jcat | A1 | - |
dc.description.notes | Hasselt Univ, Transnatl Univ Limburg, IBBT, Expertise Ctr Digital Media, Diepenbeek, B-3590 Belgium. | - |
local.type.refereed | Refereed | - |
local.type.specified | Article | - |
local.relation.ispartofseriesnr | 5136 | - |
dc.bibliographicCitation.oldjcat | C1 | - |
dc.identifier.doi | 10.1007/978-3-540-70569-7_15 | - |
dc.identifier.isi | 000258912000015 | - |
item.fulltext | With Fulltext | - |
item.validation | ecoom 2009 | - |
item.accessRights | Open Access | - |
item.fullcitation | VANDERHULST, Geert; LUYTEN, Kris & CONINX, Karin (2008) ReWiRe: Designing reactive systems for pervasive environments. In: INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS., 1536, p. 155-160. | - |
item.contributor | VANDERHULST, Geert | - |
item.contributor | LUYTEN, Kris | - |
item.contributor | CONINX, Karin | - |
crisitem.journal.issn | 0302-9743 | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
ReWiRDes.pdf | Non Peer-reviewed author version | 512.41 kB | Adobe PDF | View/Open |
Page view(s)
68
checked on Sep 7, 2022
Download(s)
170
checked on Sep 7, 2022
Google ScholarTM
Check
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.