Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8511
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dc.contributor.authorDEMEURE, Alexandre-
dc.contributor.authorCalvary, G.-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2008-10-06T09:18:53Z-
dc.date.available2008-10-06T09:18:53Z-
dc.date.issued2008-
dc.identifier.citationGraham, TCN & Palanque, P (Ed.) INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS. p. 225-237.-
dc.identifier.isbn978-3-540-70568-0-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/8511-
dc.description.abstractPlasticity of User Interfaces (UIs) refers to the ability of UIs to withstand variations of context of use (<User, Platform, Environment>) while preserving usability. This paper presents COMET, a software architecture style for building task-based plastic interactors. COMET bridges the gap between two main approaches in plasticity: model-driven engineering and interactors toolkits. Interactors that are compliant to the COMET style are called COMETs. These COMETs are multi-rendering multi-technological interactors (WIMP and post-WIMP, Web and non Web as well as vocal). COMETs are extensible and controllable by the user (up until now the designer, in the future the end-user). The COMET architecture and the use of COMETs are illustrated on an executable prototype: a slide viewer called CamNote++.-
dc.language.isoen-
dc.publisherSPRINGER-VERLAG BERLIN-
dc.relation.ispartofseriesLECTURE NOTES IN COMPUTER SCIENCE-
dc.subject.otheradaptation, context of use, plasticity, design alternatives, exploration, style sheets, tailored UIs, interactors-
dc.titleCOMET(s), a software architecture style and an interactors toolkit for plastic User Interfaces-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsGraham, TCN-
local.bibliographicCitation.authorsPalanque, P-
local.bibliographicCitation.conferencenameInteractive Systems. Design, Specification, and Verificatio-
dc.identifier.epage237-
dc.identifier.spage225-
local.format.pages13-
local.bibliographicCitation.jcatC1-
dc.description.notesHasselt Univ, tUL IBBT, Expertise Ctr Digital Media, Diepenbeek, B-3590 Belgium.-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr5136-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.doi10.1007/978-3-540-70569-7_21-
dc.identifier.isi000258912000021-
local.bibliographicCitation.btitleINTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS-
item.fulltextWith Fulltext-
item.contributorDEMEURE, Alexandre-
item.contributorCalvary, G.-
item.contributorCONINX, Karin-
item.fullcitationDEMEURE, Alexandre; Calvary, G. & CONINX, Karin (2008) COMET(s), a software architecture style and an interactors toolkit for plastic User Interfaces. In: Graham, TCN & Palanque, P (Ed.) INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS. p. 225-237..-
item.validationecoom 2009-
item.accessRightsOpen Access-
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