Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/9028
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dc.contributor.authorMERTENS, Tom-
dc.contributor.authorKautz, J.-
dc.contributor.authorBEKAERT, Philippe-
dc.contributor.authorVAN REETH, Frank-
dc.contributor.authorSeidel, H.P.-
dc.date.accessioned2008-12-17T16:23:15Z-
dc.date.available2008-12-17T16:23:15Z-
dc.date.issued2003-
dc.identifier.citationRokne, J; Klein, R; Wang, W (Ed.) 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS. p. 51-58.-
dc.identifier.urihttp://hdl.handle.net/1942/9028-
dc.description.abstractA novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability, of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.-
dc.language.isoen-
dc.publisherIEEE COMPUTER SOC-
dc.titleEfficient rendering of local subsurface scattering-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsRokne, J; Klein, R; Wang, W-
local.bibliographicCitation.conferencename11th Pacific Conference on Computer Graphics and Applications-
dc.bibliographicCitation.conferencenr11-
local.bibliographicCitation.conferenceplaceCANMORE, CANADA, OCT 08-10, 2003-
dc.identifier.epage58-
dc.identifier.spage51-
local.format.pages8-
local.bibliographicCitation.jcatC1-
dc.description.notesLimburgs Univ Ctr, Diepenbeek, Belgium.-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000186635000007-
local.bibliographicCitation.btitle11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS-
item.validationecoom 2004-
item.accessRightsClosed Access-
item.fullcitationMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; VAN REETH, Frank & Seidel, H.P. (2003) Efficient rendering of local subsurface scattering. In: Rokne, J; Klein, R; Wang, W (Ed.) 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS. p. 51-58..-
item.fulltextNo Fulltext-
item.contributorMERTENS, Tom-
item.contributorKautz, J.-
item.contributorBEKAERT, Philippe-
item.contributorVAN REETH, Frank-
item.contributorSeidel, H.P.-
Appears in Collections:Research publications
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