Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/9028
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | MERTENS, Tom | - |
dc.contributor.author | Kautz, J. | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.contributor.author | VAN REETH, Frank | - |
dc.contributor.author | Seidel, H.P. | - |
dc.date.accessioned | 2008-12-17T16:23:15Z | - |
dc.date.available | 2008-12-17T16:23:15Z | - |
dc.date.issued | 2003 | - |
dc.identifier.citation | Rokne, J; Klein, R; Wang, W (Ed.) 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS. p. 51-58. | - |
dc.identifier.uri | http://hdl.handle.net/1942/9028 | - |
dc.description.abstract | A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability, of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration. | - |
dc.language.iso | en | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.title | Efficient rendering of local subsurface scattering | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | Rokne, J; Klein, R; Wang, W | - |
local.bibliographicCitation.conferencename | 11th Pacific Conference on Computer Graphics and Applications | - |
dc.bibliographicCitation.conferencenr | 11 | - |
local.bibliographicCitation.conferenceplace | CANMORE, CANADA, OCT 08-10, 2003 | - |
dc.identifier.epage | 58 | - |
dc.identifier.spage | 51 | - |
local.format.pages | 8 | - |
local.bibliographicCitation.jcat | C1 | - |
dc.description.notes | Limburgs Univ Ctr, Diepenbeek, Belgium. | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.bibliographicCitation.oldjcat | C1 | - |
dc.identifier.isi | 000186635000007 | - |
local.bibliographicCitation.btitle | 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS | - |
item.validation | ecoom 2004 | - |
item.accessRights | Closed Access | - |
item.fullcitation | MERTENS, Tom; Kautz, J.; BEKAERT, Philippe; VAN REETH, Frank & Seidel, H.P. (2003) Efficient rendering of local subsurface scattering. In: Rokne, J; Klein, R; Wang, W (Ed.) 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS. p. 51-58.. | - |
item.fulltext | No Fulltext | - |
item.contributor | MERTENS, Tom | - |
item.contributor | Kautz, J. | - |
item.contributor | BEKAERT, Philippe | - |
item.contributor | VAN REETH, Frank | - |
item.contributor | Seidel, H.P. | - |
Appears in Collections: | Research publications |
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