Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/9135
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dc.contributor.authorEisemann, M.-
dc.contributor.authorDE DECKER, Bert-
dc.contributor.authorMagnor, M.-
dc.contributor.authorBEKAERT, Philippe-
dc.contributor.authorde Aguiar, E.-
dc.contributor.authorAhmed, N.-
dc.contributor.authorTheobalt, C.-
dc.contributor.authorSellent, A.-
dc.date.accessioned2009-01-13T12:56:55Z-
dc.date.available2009-01-13T12:56:55Z-
dc.date.issued2008-
dc.identifier.citationCOMPUTER GRAPHICS FORUM, 27(2). p. 409-418-
dc.identifier.issn0167-7055-
dc.identifier.urihttp://hdl.handle.net/1942/9135-
dc.description.abstractWe present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps ("floats") projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real-time frame rates. The method is very generally applicable and can be used in combination with many image-based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free-viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies.-
dc.language.isoen-
dc.publisherBLACKWELL PUBLISHING-
dc.titleFloating Textures-
dc.typeJournal Contribution-
dc.identifier.epage418-
dc.identifier.issue2-
dc.identifier.spage409-
dc.identifier.volume27-
local.format.pages10-
local.bibliographicCitation.jcatA1-
dc.description.notes[Eisemann, M.; Magnor, M.; Sellent, A.] TU Braunschweig, Comp Graph Lab, Braunschweig, Germany. [De Decker, B.; Bekaert, P.] Transnatl Univ Limburg, Expertise Ctr Digital Media, Hasselt Univ, Limburgerhof, Germany. [de Aguiar, E.; Ahmed, N.] Max Planck Inst Informat, Saarbrucken, Germany. [Theobalt, C.] Stanford Univ, Stanford, CA 94305 USA.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.isi000255285500030-
item.fulltextNo Fulltext-
item.contributorEisemann, M.-
item.contributorDE DECKER, Bert-
item.contributorMagnor, M.-
item.contributorBEKAERT, Philippe-
item.contributorde Aguiar, E.-
item.contributorAhmed, N.-
item.contributorTheobalt, C.-
item.contributorSellent, A.-
item.fullcitationEisemann, M.; DE DECKER, Bert; Magnor, M.; BEKAERT, Philippe; de Aguiar, E.; Ahmed, N.; Theobalt, C. & Sellent, A. (2008) Floating Textures. In: COMPUTER GRAPHICS FORUM, 27(2). p. 409-418.-
item.accessRightsClosed Access-
item.validationecoom 2010-
crisitem.journal.issn0167-7055-
crisitem.journal.eissn1467-8659-
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