Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/9135
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Eisemann, M. | - |
dc.contributor.author | DE DECKER, Bert | - |
dc.contributor.author | Magnor, M. | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.contributor.author | de Aguiar, E. | - |
dc.contributor.author | Ahmed, N. | - |
dc.contributor.author | Theobalt, C. | - |
dc.contributor.author | Sellent, A. | - |
dc.date.accessioned | 2009-01-13T12:56:55Z | - |
dc.date.available | 2009-01-13T12:56:55Z | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | COMPUTER GRAPHICS FORUM, 27(2). p. 409-418 | - |
dc.identifier.issn | 0167-7055 | - |
dc.identifier.uri | http://hdl.handle.net/1942/9135 | - |
dc.description.abstract | We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps ("floats") projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real-time frame rates. The method is very generally applicable and can be used in combination with many image-based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free-viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies. | - |
dc.language.iso | en | - |
dc.publisher | BLACKWELL PUBLISHING | - |
dc.title | Floating Textures | - |
dc.type | Journal Contribution | - |
dc.identifier.epage | 418 | - |
dc.identifier.issue | 2 | - |
dc.identifier.spage | 409 | - |
dc.identifier.volume | 27 | - |
local.format.pages | 10 | - |
local.bibliographicCitation.jcat | A1 | - |
dc.description.notes | [Eisemann, M.; Magnor, M.; Sellent, A.] TU Braunschweig, Comp Graph Lab, Braunschweig, Germany. [De Decker, B.; Bekaert, P.] Transnatl Univ Limburg, Expertise Ctr Digital Media, Hasselt Univ, Limburgerhof, Germany. [de Aguiar, E.; Ahmed, N.] Max Planck Inst Informat, Saarbrucken, Germany. [Theobalt, C.] Stanford Univ, Stanford, CA 94305 USA. | - |
local.type.refereed | Refereed | - |
local.type.specified | Article | - |
dc.bibliographicCitation.oldjcat | A1 | - |
dc.identifier.isi | 000255285500030 | - |
item.fulltext | No Fulltext | - |
item.contributor | Eisemann, M. | - |
item.contributor | DE DECKER, Bert | - |
item.contributor | Magnor, M. | - |
item.contributor | BEKAERT, Philippe | - |
item.contributor | de Aguiar, E. | - |
item.contributor | Ahmed, N. | - |
item.contributor | Theobalt, C. | - |
item.contributor | Sellent, A. | - |
item.fullcitation | Eisemann, M.; DE DECKER, Bert; Magnor, M.; BEKAERT, Philippe; de Aguiar, E.; Ahmed, N.; Theobalt, C. & Sellent, A. (2008) Floating Textures. In: COMPUTER GRAPHICS FORUM, 27(2). p. 409-418. | - |
item.accessRights | Closed Access | - |
item.validation | ecoom 2010 | - |
crisitem.journal.issn | 0167-7055 | - |
crisitem.journal.eissn | 1467-8659 | - |
Appears in Collections: | Research publications |
Google ScholarTM
Check
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.