Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/9135
Full metadata record
DC FieldValueLanguage
dc.contributor.authorEisemann, M.-
dc.contributor.authorDE DECKER, Bert-
dc.contributor.authorMagnor, M.-
dc.contributor.authorBEKAERT, Philippe-
dc.contributor.authorde Aguiar, E.-
dc.contributor.authorAhmed, N.-
dc.contributor.authorTheobalt, C.-
dc.contributor.authorSellent, A.-
dc.date.accessioned2009-01-13T12:56:55Z-
dc.date.available2009-01-13T12:56:55Z-
dc.date.issued2008-
dc.identifier.citationCOMPUTER GRAPHICS FORUM, 27(2). p. 409-418-
dc.identifier.issn0167-7055-
dc.identifier.urihttp://hdl.handle.net/1942/9135-
dc.description.abstractWe present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps ("floats") projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real-time frame rates. The method is very generally applicable and can be used in combination with many image-based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free-viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies.-
dc.language.isoen-
dc.publisherBLACKWELL PUBLISHING-
dc.titleFloating Textures-
dc.typeJournal Contribution-
dc.identifier.epage418-
dc.identifier.issue2-
dc.identifier.spage409-
dc.identifier.volume27-
local.format.pages10-
local.bibliographicCitation.jcatA1-
dc.description.notes[Eisemann, M.; Magnor, M.; Sellent, A.] TU Braunschweig, Comp Graph Lab, Braunschweig, Germany. [De Decker, B.; Bekaert, P.] Transnatl Univ Limburg, Expertise Ctr Digital Media, Hasselt Univ, Limburgerhof, Germany. [de Aguiar, E.; Ahmed, N.] Max Planck Inst Informat, Saarbrucken, Germany. [Theobalt, C.] Stanford Univ, Stanford, CA 94305 USA.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.isi000255285500030-
item.accessRightsClosed Access-
item.contributorEisemann, M.-
item.contributorDE DECKER, Bert-
item.contributorMagnor, M.-
item.contributorBEKAERT, Philippe-
item.contributorde Aguiar, E.-
item.contributorAhmed, N.-
item.contributorTheobalt, C.-
item.contributorSellent, A.-
item.validationecoom 2010-
item.fullcitationEisemann, M.; DE DECKER, Bert; Magnor, M.; BEKAERT, Philippe; de Aguiar, E.; Ahmed, N.; Theobalt, C. & Sellent, A. (2008) Floating Textures. In: COMPUTER GRAPHICS FORUM, 27(2). p. 409-418.-
item.fulltextNo Fulltext-
crisitem.journal.issn0167-7055-
crisitem.journal.eissn1467-8659-
Appears in Collections:Research publications
Show simple item record

WEB OF SCIENCETM
Citations

123
checked on Aug 8, 2025

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.